No Arabic abstract
In the classical secretary problem, one attempts to find the maximum of an unknown and unlearnable distribution through sequential search. In many real-world searches, however, distributions are not entirely unknown and can be learned through experience. To investigate learning in such a repeated secretary problem we conduct a large-scale behavioral experiment in which people search repeatedly from fixed distributions. In contrast to prior investigations that find no evidence for learning in the classical scenario, in the repeated setting we observe substantial learning resulting in near-optimal stopping behavior. We conduct a Bayesian comparison of multiple behavioral models which shows that participants behavior is best described by a class of threshold-based models that contains the theoretically optimal strategy. Fitting such a threshold-based model to data reveals players estimated thresholds to be surprisingly close to the optimal thresholds after only a small number of games.
In the secretary problem we are faced with an online sequence of elements with values. Upon seeing an element we have to make an irrevocable take-it-or-leave-it decision. The goal is to maximize the probability of picking the element of maximum value. The most classic version of the problem is that in which the elements arrive in random order and their values are arbitrary. However, by varying the available information, new interesting problems arise. Also the case in which the arrival order is adversarial instead of random leads to interesting variants that have been considered in the literature. In this paper we study both the random order and adversarial order secretary problems with an additional twist. The values are arbitrary, but before starting the online sequence we independently sample each element with a fixed probability $p$. The sampled elements become our information or history set and the game is played over the remaining elements. We call these problems the random order secretary problem with $p$-sampling (ROS$p$ for short) and the adversarial order secretary problem with $p$-sampling (AOS$p$ for short). Our main result is to obtain best possible algorithms for both problems and all values of $p$. As $p$ grows to 1 the obtained guarantees converge to the optimal guarantees in the full information case. In the adversarial order setting, the best possible algorithm turns out to be a simple fixed threshold algorithm in which the optimal threshold is a function of $p$ only. In the random order setting we prove that the best possible algorithm is characterized by a fixed sequence of time thresholds, dictating at which point in time we should start accepting a value that is both a maximum of the online sequence and has a given ranking within the sampled elements.
We consider the online problem in which an intermediary trades identical items with a sequence of n buyers and n sellers, each of unit demand. We assume that the values of the traders are selected by an adversary and the sequence is randomly permuted. We give competitive algorithms for two objectives: welfare and gain-from-trade.
We study secretary problems in settings with multiple agents. In the standard secretary problem, a sequence of arbitrary awards arrive online, in a random order, and a single decision maker makes an immediate and irrevocable decision whether to accept each award upon its arrival. The requirement to make immediate decisions arises in many cases due to an implicit assumption regarding competition. Namely, if the decision maker does not take the offered award immediately, it will be taken by someone else. The novelty in this paper is in introducing a multi-agent model in which the competition is endogenous. In our model, multiple agents compete over the arriving awards, but the decisions need not be immediate; instead, agents may select previous awards as long as they are available (i.e., not taken by another agent). If an award is selected by multiple agents, ties are broken either randomly or according to a global ranking. This induces a multi-agent game in which the time of selection is not enforced by the rules of the games, rather it is an important component of the agents strategy. We study the structure and performance of equilibria in this game. For random tie breaking, we characterize the equilibria of the game, and show that the expected social welfare in equilibrium is nearly optimal, despite competition among the agents. For ranked tie breaking, we give a full characterization of equilibria in the 3-agent game, and show that as the number of agents grows, the winning probability of every agent under non-immediate selections approaches her winning probability under immediate selections.
In this paper we consider the so-called Multi-returning secretary problem, a version of the Secretary problem in which each candidate has $m$ identical copies. The case $m=2$ has already been completely solved by several authors using different methods both the case $m>2$ had not been satisfactorily solved yet. Here, we provide and efficient algorithm to compute the optimal threshold and the probability of success for every $m$. Moreover, we give a method to determine their asymtoptic values based on the solution of a system of $m$ ODEs.
In the ordinal Matroid Secretary Problem (MSP), elements from a weighted matroid are presented in random order to an algorithm that must incrementally select a large weight independent set. However, the algorithm can only compare pairs of revealed elements without using its numerical value. An algorithm is $alpha$ probability-competitive if every element from the optimum appears with probability $1/alpha$ in the output. We present a technique to design algorithms with strong probability-competitive ratios, improving the guarantees for almost every matroid class considered in the literature: e.g., we get ratios of 4 for graphic matroids (improving on $2e$ by Korula and Pal [ICALP 2009]) and of 5.19 for laminar matroids (improving on 9.6 by Ma et al. [THEOR COMPUT SYST 2016]). We also obtain new results for superclasses of $k$ column sparse matroids, for hypergraphic matroids, certain gammoids and graph packing matroids, and a $1+O(sqrt{log rho/rho})$ probability-competitive algorithm for uniform matroids of rank $rho$ based on Kleinbergs $1+O(sqrt{1/rho})$ utility-competitive algorithm [SODA 2005] for that class. Our second contribution are algorithms for the ordinal MSP on arbitrary matroids of rank $rho$. We devise an $O(log rho)$ probability-competitive algorithm and an $O(loglog rho)$ ordinal-competitive algorithm, a weaker notion of competitiveness but stronger than the utility variant. These are based on the $O(loglog rho)$ utility-competitive algorithm by Feldman et al.~[SODA 2015].