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Using Frame Theoretic Convolutional Gridding for Robust Synthetic Aperture Sonar Imaging

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 Added by John McKay
 Publication date 2017
and research's language is English




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Recent progress in synthetic aperture sonar (SAS) technology and processing has led to significant advances in underwater imaging, outperforming previously common approaches in both accuracy and efficiency. There are, however, inherent limitations to current SAS reconstruction methodology. In particular, popular and efficient Fourier domain SAS methods require a 2D interpolation which is often ill conditioned and inaccurate, inevitably reducing robustness with regard to speckle and inaccurate sound-speed estimation. To overcome these issues, we propose using the frame theoretic convolution gridding (FTCG) algorithm to handle the non-uniform Fourier data. FTCG extends upon non-uniform fast Fourier transform (NUFFT) algorithms by casting the NUFFT as an approximation problem given Fourier frame data. The FTCG has been show to yield improved accuracy at little more computational cost. Using simulated data, we outline how the FTCG can be used to enhance current SAS processing.



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Synthetic aperture sonar (SAS) image reconstruction, or beamforming as it is often referred to within the SAS community, comprises a class of computationally intensive algorithms for creating coherent high-resolution imagery from successive spatially varying sonar pings. Image reconstruction is usually performed topside because of the large compute burden necessitated by the procedure. Historically, image reconstruction required significant assumptions in order to produce real-time imagery within an unmanned underwater vehicles (UUVs) size, weight, and power (SWaP) constraints. However, these assumptions result in reduced image quality. In this work, we describe ASASIN, the Advanced Synthetic Aperture Sonar Imagining eNgine. ASASIN is a time domain backprojection image reconstruction suite utilizing graphics processing units (GPUs) allowing real-time operation on UUVs without sacrificing image quality. We describe several speedups employed in ASASIN allowing us to achieve this objective. Furthermore, ASASINs signal processing chain is capable of producing 2D and 3D SAS imagery as we will demonstrate. Finally, we measure ASASINs performance on a variety of GPUs and create a model capable of predicting performance. We demonstrate our models usefulness in predicting run-time performance on desktop and embedded GPU hardware.
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