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Interpretable 3D Human Action Analysis with Temporal Convolutional Networks

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 Added by Tae Soo Kim
 Publication date 2017
and research's language is English




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The discriminative power of modern deep learning models for 3D human action recognition is growing ever so potent. In conjunction with the recent resurgence of 3D human action representation with 3D skeletons, the quality and the pace of recent progress have been significant. However, the inner workings of state-of-the-art learning based methods in 3D human action recognition still remain mostly black-box. In this work, we propose to use a new class of models known as Temporal Convolutional Neural Networks (TCN) for 3D human action recognition. Compared to popular LSTM-based Recurrent Neural Network models, given interpretable input such as 3D skeletons, TCN provides us a way to explicitly learn readily interpretable spatio-temporal representations for 3D human action recognition. We provide our strategy in re-designing the TCN with interpretability in mind and how such characteristics of the model is leveraged to construct a powerful 3D activity recognition method. Through this work, we wish to take a step towards a spatio-temporal model that is easier to understand, explain and interpret. The resulting model, Res-TCN, achieves state-of-the-art results on the largest 3D human action recognition dataset, NTU-RGBD.



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The ability to identify and temporally segment fine-grained human actions throughout a video is crucial for robotics, surveillance, education, and beyond. Typical approaches decouple this problem by first extracting local spatiotemporal features from video frames and then feeding them into a temporal classifier that captures high-level temporal patterns. We introduce a new class of temporal models, which we call Temporal Convolutional Networks (TCNs), that use a hierarchy of temporal convolutions to perform fine-grained action segmentation or detection. Our Encoder-Decoder TCN uses pooling and upsampling to efficiently capture long-range temporal patterns whereas our Dilated TCN uses dilated convolutions. We show that TCNs are capable of capturing action compositions, segment durations, and long-range dependencies, and are over a magnitude faster to train than competing LSTM-based Recurrent Neural Networks. We apply these models to three challenging fine-grained datasets and show large improvements over the state of the art.
Temporal action localization is an important yet challenging problem. Given a long, untrimmed video consisting of multiple action instances and complex background contents, we need not only to recognize their action categories, but also to localize the start time and end time of each instance. Many state-of-the-art systems use segment-level classifiers to select and rank proposal segments of pre-determined boundaries. However, a desirable model should move beyond segment-level and make dense predictions at a fine granularity in time to determine precise temporal boundaries. To this end, we design a novel Convolutional-De-Convolutional (CDC) network that places CDC filters on top of 3D ConvNets, which have been shown to be effective for abstracting action semantics but reduce the temporal length of the input data. The proposed CDC filter performs the required temporal upsampling and spatial downsampling operations simultaneously to predict actions at the frame-level granularity. It is unique in jointly modeling action semantics in space-time and fine-grained temporal dynamics. We train the CDC network in an end-to-end manner efficiently. Our model not only achieves superior performance in detecting actions in every frame, but also significantly boosts the precision of localizing temporal boundaries. Finally, the CDC network demonstrates a very high efficiency with the ability to process 500 frames per second on a single GPU server. We will update the camera-ready version and publish the source codes online soon.
While there has been a success in 2D human pose estimation with convolutional neural networks (CNNs), 3D human pose estimation has not been thoroughly studied. In this paper, we tackle the 3D human pose estimation task with end-to-end learning using CNNs. Relative 3D positions between one joint and the other joints are learned via CNNs. The proposed method improves the performance of CNN with two novel ideas. First, we added 2D pose information to estimate a 3D pose from an image by concatenating 2D pose estimation result with the features from an image. Second, we have found that more accurate 3D poses are obtained by combining information on relative positions with respect to multiple joints, instead of just one root joint. Experimental results show that the proposed method achieves comparable performance to the state-of-the-art methods on Human 3.6m dataset.
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Inspired by the observation that humans are able to process videos efficiently by only paying attention where and when it is needed, we propose an interpretable and easy plug-in spatial-temporal attention mechanism for video action recognition. For spatial attention, we learn a saliency mask to allow the model to focus on the most salient parts of the feature maps. For temporal attention, we employ a convolutional LSTM based attention mechanism to identify the most relevant frames from an input video. Further, we propose a set of regularizers to ensure that our attention mechanism attends to coherent regions in space and time. Our model not only improves video action recognition accuracy, but also localizes discriminative regions both spatially and temporally, despite being trained in a weakly-supervised manner with only classification labels (no bounding box labels or time frame temporal labels). We evaluate our approach on several public video action recognition datasets with ablation studies. Furthermore, we quantitatively and qualitatively evaluate our models ability to localize discriminative regions spatially and critical frames temporally. Experimental results demonstrate the efficacy of our approach, showing superior or comparable accuracy with the state-of-the-art methods while increasing model interpretability.
Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to model graph data. The topology of the adjacency graph is a key factor for modeling the correlations of the input skeletons. Thus, previous methods mainly focus on the design/learning of the graph topology. But once the topology is learned, only a single-scale feature and one transformation exist in each layer of the networks. Many insights, such as multi-scale information and multiple sets of transformations, that have been proven to be very effective in convolutional neural networks (CNNs), have not been investigated in GCNs. The reason is that, due to the gap between graph-structured skeleton data and conventional image/video data, it is very challenging to embed these insights into GCNs. To overcome this gap, we reinvent the split-transform-merge strategy in GCNs for skeleton sequence processing. Specifically, we design a simple and highly modularized graph convolutional network architecture for skeleton-based action recognition. Our network is constructed by repeating a building block that aggregates multi-granularity information from both the spatial and temporal paths. Extensive experiments demonstrate that our network outperforms state-of-the-art methods by a significant margin with only 1/5 of the parameters and 1/10 of the FLOPs. Code is available at https://github.com/yellowtownhz/STIGCN.
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