No Arabic abstract
Machine-to-machine (M2M) communications have attracted great attention from both academia and industry. In this paper, with recent advances in wireless network virtualization and software-defined networking (SDN), we propose a novel framework for M2M communications in software-defined cellular networks with wireless network virtualization. In the proposed framework, according to different functions and quality of service (QoS) requirements of machine-type communication devices (MTCDs), a hypervisor enables the virtualization of the physical M2M network, which is abstracted and sliced into multiple virtual M2M networks. Moreover, we formulate a decision-theoretic approach to optimize the random access process of M2M communications. In addition, we develop a feedback and control loop to dynamically adjust the number of resource blocks (RBs) that are used in the random access phase in a virtual M2M network by the SDN controller. Extensive simulation results with different system parameters are presented to show the performance of the proposed scheme.
Machine-to-machine (M2M) communications have attracted great attention from both academia and industry. In this paper, with recent advances in wireless network virtualization and software-defined networking (SDN), we propose a novel framework for M2M communications in software-defined cellular networks with wireless network virtualization. In the proposed framework, according to different functions and quality of service (QoS) requirements of machine-type communication devices (MTCDs), a hypervisor enables the virtualization of the physical M2M network, which is abstracted and sliced into multiple virtual M2M networks. In addition, we develop a decision-theoretic approach to optimize the random access process of M2M communications. Furthermore, we develop a feedback and control loop to dynamically adjust the number of resource blocks (RBs) that are used in the random access phase in a virtual M2M network by the SDN controller. Extensive simulation results with different system parameters are presented to show the performance of the proposed scheme.
With the growing interest in the use of internet of things (IoT), machine-to-machine (M2M) communications have become an important networking paradigm. In this paper, with recent advances in wireless network virtualization (WNV), we propose a novel framework for M2M communications in vehicular ad-hoc networks (VANETs) with WNV. In the proposed framework, according to different applications and quality of service (QoS) requirements of vehicles, a hypervisor enables the virtualization of the physical vehicular network, which is abstracted and sliced into multiple virtual networks. Moreover, the process of resource blocks (RBs) selection and random access in each virtual vehicular network is formulated as a partially observable Markov decision process (POMDP), which can achieve the maximum reward about transmission capacity. The optimal policy for RBs selection is derived by virtue of a dynamic programming approach. Extensive simulation results with different system parameters are presented to show the performance improvement of the proposed scheme.
Many of the video streaming applications in todays Internet involve the distribution of content from a CDN source to a large population of interested clients. However, widespread support of IP multicast is unavailable due to technical and economical reasons, leaving the floor to application layer multicast which introduces excessive delays for the clients and increased traffic load for the network. This paper is concerned with the introduction of an SDN-based framework that allows the network controller to not only deploy IP multicast between a source and subscribers, but also control, via a simple northbound interface, the distributed set of sources where multiple- description coded (MDC) video content is available. We observe that for medium to heavy network loads, relative to the state-of-the-art, the SDN-based streaming multicast video framework increases the PSNR of the received video significantly, from a level that is practically unwatchable to one that has good quality.
This paper presents the design and implementation of signaling splitting scheme in hyper-cellular network on a software defined radio platform. Hyper-cellular network is a novel architecture of future mobile communication systems in which signaling and data are decoupled at the air interface to mitigate the signaling overhead and allow energy efficient operation of base stations. On an open source software defined radio platform, OpenBTS, we investigate the feasibility of signaling splitting for GSM protocol and implement a novel system which can prove the proposed concept. Standard GSM handsets can camp on the network with the help of signaling base station, and data base station will be appointed to handle phone calls on demand. Our work initiates the systematic approach to study hyper-cellular concept in real wireless environment with both software and hardware implementations.
Previous research on SDN traffic engineering mostly focuses on static traffic, whereas dynamic traffic, though more practical, has drawn much less attention. Especially, online SDN multicast that supports IETF dynamic group membership (i.e., any user can join or leave at any time) has not been explored. Different from traditional shortest-path trees (SPT) and graph theoretical Steiner trees (ST), which concentrate on routing one tree at any instant, online SDN multicast traffic engineering is more challenging because it needs to support dynamic group membership and optimize a sequence of correlated trees without the knowledge of future join and leave, whereas the scalability of SDN due to limited TCAM is also crucial. In this paper, therefore, we formulate a new optimization problem, named Online Branch-aware Steiner Tree (OBST), to jointly consider the bandwidth consumption, SDN multicast scalability, and rerouting overhead. We prove that OBST is NP-hard and does not have a $|D_{max}|^{1-epsilon}$-competitive algorithm for any $epsilon >0$, where $|D_{max}|$ is the largest group size at any time. We design a $|D_{max}|$-competitive algorithm equipped with the notion of the budget, the deposit, and Reference Tree to achieve the tightest bound. The simulations and implementation on real SDNs with YouTube traffic manifest that the total cost can be reduced by at least 25% compared with SPT and ST, and the computation time is small for massive SDN.