No Arabic abstract
Many of the video streaming applications in todays Internet involve the distribution of content from a CDN source to a large population of interested clients. However, widespread support of IP multicast is unavailable due to technical and economical reasons, leaving the floor to application layer multicast which introduces excessive delays for the clients and increased traffic load for the network. This paper is concerned with the introduction of an SDN-based framework that allows the network controller to not only deploy IP multicast between a source and subscribers, but also control, via a simple northbound interface, the distributed set of sources where multiple- description coded (MDC) video content is available. We observe that for medium to heavy network loads, relative to the state-of-the-art, the SDN-based streaming multicast video framework increases the PSNR of the received video significantly, from a level that is practically unwatchable to one that has good quality.
Previous research on SDN traffic engineering mostly focuses on static traffic, whereas dynamic traffic, though more practical, has drawn much less attention. Especially, online SDN multicast that supports IETF dynamic group membership (i.e., any user can join or leave at any time) has not been explored. Different from traditional shortest-path trees (SPT) and graph theoretical Steiner trees (ST), which concentrate on routing one tree at any instant, online SDN multicast traffic engineering is more challenging because it needs to support dynamic group membership and optimize a sequence of correlated trees without the knowledge of future join and leave, whereas the scalability of SDN due to limited TCAM is also crucial. In this paper, therefore, we formulate a new optimization problem, named Online Branch-aware Steiner Tree (OBST), to jointly consider the bandwidth consumption, SDN multicast scalability, and rerouting overhead. We prove that OBST is NP-hard and does not have a $|D_{max}|^{1-epsilon}$-competitive algorithm for any $epsilon >0$, where $|D_{max}|$ is the largest group size at any time. We design a $|D_{max}|$-competitive algorithm equipped with the notion of the budget, the deposit, and Reference Tree to achieve the tightest bound. The simulations and implementation on real SDNs with YouTube traffic manifest that the total cost can be reduced by at least 25% compared with SPT and ST, and the computation time is small for massive SDN.
Due to the high bandwidth requirements and stringent delay constraints of multi-user wireless video transmission applications, ensuring that all video senders have sufficient transmission opportunities to use before their delay deadlines expire is a longstanding research problem. We propose a novel solution that addresses this problem without assuming detailed packet-level knowledge, which is unavailable at resource allocation time. Instead, we translate the transmission delay deadlines of each senders video packets into a monotonically-decreasing weight distribution within the considered time horizon. Higher weights are assigned to the slots that have higher probability for deadline-abiding delivery. Given the sets of weights of the senders video streams, we propose the low-complexity Delay-Aware Resource Allocation (DARA) approach to compute the optimal slot allocation policy that maximizes the deadline-abiding delivery of all senders. A unique characteristic of the DARA approach is that it yields a non-stationary slot allocation policy that depends on the allocation of previous slots. We prove that the DARA approach is optimal for weight distributions that are exponentially decreasing in time. We further implement our framework for real-time video streaming in wireless personal area networks that are gaining significant traction within the new Internet-of-Things (IoT) paradigm. For multiple surveillance videos encoded with H.264/AVC and streamed via the 6tisch framework that simulates the IoT-oriented IEEE 802.15.4e TSCH medium access control, our solution is shown to be the only one that ensures all video bitstreams are delivered with acceptable quality in a deadline-abiding manner.
Machine-to-machine (M2M) communications have attracted great attention from both academia and industry. In this paper, with recent advances in wireless network virtualization and software-defined networking (SDN), we propose a novel framework for M2M communications in software-defined cellular networks with wireless network virtualization. In the proposed framework, according to different functions and quality of service (QoS) requirements of machine-type communication devices (MTCDs), a hypervisor enables the virtualization of the physical M2M network, which is abstracted and sliced into multiple virtual M2M networks. Moreover, we formulate a decision-theoretic approach to optimize the random access process of M2M communications. In addition, we develop a feedback and control loop to dynamically adjust the number of resource blocks (RBs) that are used in the random access phase in a virtual M2M network by the SDN controller. Extensive simulation results with different system parameters are presented to show the performance of the proposed scheme.
Network Function Virtualization (NFV) on Software-Defined Networks (SDN) can effectively optimize the allocation of Virtual Network Functions (VNFs) and the routing of network flows simultaneously. Nevertheless, most previous studies on NFV focus on unicast service chains and thereby are not scalable to support a large number of destinations in multicast. On the other hand, the allocation of VNFs has not been supported in the current SDN multicast routing algorithms. In this paper, therefore, we make the first attempt to tackle a new challenging problem for finding a service forest with multiple service trees, where each tree contains multiple VNFs required by each destination. Specifically, we formulate a new optimization, named Service Overlay Forest (SOF), to minimize the total cost of all allocated VNFs and all multicast trees in the forest. We design a new $3rho_{ST}$-approximation algorithm to solve the problem, where $rho_{ST}$ denotes the best approximation ratio of the Steiner Tree problem, and the distributed implementation of the algorithm is also presented. Simulation results on real networks for data centers manifest that the proposed algorithm outperforms the existing ones by over 25%. Moreover, the implementation of an experimental SDN with HP OpenFlow switches indicates that SOF can significantly improve the QoE of the Youtube service.
The flexible and programmable architectural model offered by Software-Defined Networking (SDN) has re-imagined modern networks. Supported by powerful hardware and high-speed communications between devices and the controller, SDN provides a means to virtualize control functionality and enable rapid network reconfiguration in response to dynamic application requirements. However, recent efforts to apply SDNs centralized control model to the Internet of Things (IoT) have identified significant challenges due to the constraints faced by embedded low-power devices and networks that reside at the IoT edge. In particular, reliance on external SDN controllers on the backbone network introduces a performance bottleneck (e.g., latency). To this end, we advocate a case for supporting Software-Defined IoT networks through the introduction of lightweight SDN controllers directly on the embedded hardware. We firstly explore the performance of two popular SDN implementations for IoT mesh networks, $mu$SDN and SDN-WISE, showing the former demonstrates considerable gains over the latter. We consequently employ $mu$SDN to conduct a study of embedded vs. external SDN controller performance. We highlight how the advantage of an embedded controller is reduced as the network scales, and quantify a point at which an external controller should be used for larger networks.