No Arabic abstract
We introduce a simple transformation on two-player nonlocal games, called anchoring, and prove an exponential-decay parallel repetition theorem for all anchored games in the setting of quantum entangled players. This transformation is inspired in part by the Feige-Kilian transformation (SICOMP 2000), and has the property that if the quantum value of the original game $G$ is $v$ then the quantum value of the anchored game $G_bot$ is $1 - (1 - alpha)^2 cdot (1 - v)$ where $alpha$ is a parameter of the transformation. In particular the anchored game has quantum value $1$ if and only if the original game $G$ has quantum value $1$. This provides the first gap amplification technique for general two-player nonlocal games that achieves exponential decay of the quantum value.
The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Razs classical parallel repetition theorem have been proved for many special classes of games. However, for general entangled games no parallel repetition theorem was known. We prove that the entangled value of a two-player game $G$ repeated $n$ times in parallel is at most $c_G n^{-1/4} log n$ for a constant $c_G$ depending on $G$, provided that the entangled value of $G$ is less than 1. In particular, this gives the first proof that the entangled value of a parallel repeated game must converge to 0 for all games whose entangled value is less than 1. Central to our proof is a combination of both classical and quantum correlated sampling.
We show a parallel repetition theorem for the entangled value $omega^*(G)$ of any two-player one-round game $G$ where the questions $(x,y) in mathcal{X}timesmathcal{Y}$ to Alice and Bob are drawn from a product distribution on $mathcal{X}timesmathcal{Y}$. We show that for the $k$-fold product $G^k$ of the game $G$ (which represents the game $G$ played in parallel $k$ times independently), $ omega^*(G^k) =left(1-(1-omega^*(G))^3right)^{Omegaleft(frac{k}{log(|mathcal{A}| cdot |mathcal{B}|)}right)} $, where $mathcal{A}$ and $mathcal{B}$ represent the sets from which the answers of Alice and Bob are drawn.
We investigate the value of parallel repetition of one-round games with any number of players $kge 2$. It has been an open question whether an analogue of Razs Parallel Repetition Theorem holds for games with more than two players, i.e., whether the value of the repeated game decays exponentially with the number of repetitions. Verbitsky has shown, via a reduction to the density Hales-Jewett theorem, that the value of the repeated game must approach zero, as the number of repetitions increases. However, the rate of decay obtained in this way is extremely slow, and it is an open question whether the true rate is exponential as is the case for all two-player games. Exponential decay bounds are known for several special cases of multi-player games, e.g., free games and anchored games. In this work, we identify a certain expansion property of the base game and show all games with this property satisfy an exponential decay parallel repetition bound. Free games and anchored games satisfy this expansion property, and thus our parallel repetition theorem reproduces all earlier exponential-decay bounds for multiplayer games. More generally, our parallel repetition bound applies to all multiplayer games that are connected in a certain sense. We also describe a very simple game, called the GHZ game, that does not satisfy this connectivity property, and for which we do not know an exponential decay bound. We suspect that progress on bounding the value of this the parallel repetition of the GHZ game will lead to further progress on the general question.
We present a family of nonlocal games in which the inputs the players receive are continuous. We study three representative members of the family. For the first two a team sharing quantum correlations (entanglement) has an advantage over any team restricted to classical correlations. We conjecture that this is true for the third member of the family as well.
We bound separations between the entangled and classical values for several classes of nonlocal $t$-player games. Our motivating question is whether there is a family of $t$-player XOR games for which the entangled bias is $1$ but for which the classical bias goes down to $0$, for fixed $t$. Answering this question would have important consequences in the study of multi-party communication complexity, as a positive answer would imply an unbounded separation between randomized communication complexity with and without entanglement. Our contribution to answering the question is identifying several general classes of games for which the classical bias can not go to zero when the entangled bias stays above a constant threshold. This rules out the possibility of using these games to answer our motivating question. A previously studied set of XOR games, known not to give a positive answer to the question, are those for which there is a quantum strategy that attains value 1 using a so-called Schmidt state. We generalize this class to mod-$m$ games and show that their classical value is always at least $frac{1}{m} + frac{m-1}{m} t^{1-t}$. Secondly, for free XOR games, in which the input distribution is of product form, we show $beta(G) geq beta^*(G)^{2^t}$ where $beta(G)$ and $beta^*(G)$ are the classical and entangled biases of the game respectively. We also introduce so-called line games, an example of which is a slight modification of the Magic Square game, and show that they can not give a positive answer to the question either. Finally we look at two-player unique games and show that if the entangled value is $1-epsilon$ then the classical value is at least $1-mathcal{O}(sqrt{epsilon log k})$ where $k$ is the number of outputs in the game. Our proofs use semidefinite-programming techniques, the Gowers inverse theorem and hypergraph norms.