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A parallel repetition theorem for entangled two-player one-round games under product distributions

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 Added by Penghui Yao
 Publication date 2013
and research's language is English




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We show a parallel repetition theorem for the entangled value $omega^*(G)$ of any two-player one-round game $G$ where the questions $(x,y) in mathcal{X}timesmathcal{Y}$ to Alice and Bob are drawn from a product distribution on $mathcal{X}timesmathcal{Y}$. We show that for the $k$-fold product $G^k$ of the game $G$ (which represents the game $G$ played in parallel $k$ times independently), $ omega^*(G^k) =left(1-(1-omega^*(G))^3right)^{Omegaleft(frac{k}{log(|mathcal{A}| cdot |mathcal{B}|)}right)} $, where $mathcal{A}$ and $mathcal{B}$ represent the sets from which the answers of Alice and Bob are drawn.



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106 - Henry Yuen 2016
The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Razs classical parallel repetition theorem have been proved for many special classes of games. However, for general entangled games no parallel repetition theorem was known. We prove that the entangled value of a two-player game $G$ repeated $n$ times in parallel is at most $c_G n^{-1/4} log n$ for a constant $c_G$ depending on $G$, provided that the entangled value of $G$ is less than 1. In particular, this gives the first proof that the entangled value of a parallel repeated game must converge to 0 for all games whose entangled value is less than 1. Central to our proof is a combination of both classical and quantum correlated sampling.
We introduce a simple transformation on two-player nonlocal games, called anchoring, and prove an exponential-decay parallel repetition theorem for all anchored games in the setting of quantum entangled players. This transformation is inspired in part by the Feige-Kilian transformation (SICOMP 2000), and has the property that if the quantum value of the original game $G$ is $v$ then the quantum value of the anchored game $G_bot$ is $1 - (1 - alpha)^2 cdot (1 - v)$ where $alpha$ is a parameter of the transformation. In particular the anchored game has quantum value $1$ if and only if the original game $G$ has quantum value $1$. This provides the first gap amplification technique for general two-player nonlocal games that achieves exponential decay of the quantum value.
We investigate the value of parallel repetition of one-round games with any number of players $kge 2$. It has been an open question whether an analogue of Razs Parallel Repetition Theorem holds for games with more than two players, i.e., whether the value of the repeated game decays exponentially with the number of repetitions. Verbitsky has shown, via a reduction to the density Hales-Jewett theorem, that the value of the repeated game must approach zero, as the number of repetitions increases. However, the rate of decay obtained in this way is extremely slow, and it is an open question whether the true rate is exponential as is the case for all two-player games. Exponential decay bounds are known for several special cases of multi-player games, e.g., free games and anchored games. In this work, we identify a certain expansion property of the base game and show all games with this property satisfy an exponential decay parallel repetition bound. Free games and anchored games satisfy this expansion property, and thus our parallel repetition theorem reproduces all earlier exponential-decay bounds for multiplayer games. More generally, our parallel repetition bound applies to all multiplayer games that are connected in a certain sense. We also describe a very simple game, called the GHZ game, that does not satisfy this connectivity property, and for which we do not know an exponential decay bound. We suspect that progress on bounding the value of this the parallel repetition of the GHZ game will lead to further progress on the general question.
172 - Gus Gutoski 2009
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions and n-qubit answers can be implemented exactly by players who share an entangled state of no more than 5n qubits--a bound which is optimal to within a factor of 5/2. Previously, no upper bound at all was known on the amount of entanglement required even to approximate such a strategy. It follows that the problem of computing the value of these games is in NP, whereas previously this problem was not known to be computable.
153 - Rahul Jain , Srijita Kundu 2021
We give a direct product theorem for the entanglement-assisted interactive quantum communication complexity of an $l$-player predicate $mathsf{V}$. In particular we show that for a distribution $p$ that is product across the input sets of the $l$ players, the success probability of any entanglement-assisted quantum communication protocol for computing $n$ copies of $mathsf{V}$, whose communication is $o(log(mathrm{eff}^*(mathsf{V},p))cdot n)$, goes down exponentially in $n$. Here $mathrm{eff}^*(mathsf{V}, p)$ is a distributional version of the quantum efficiency or partition bound introduced by Laplante, Lerays and Roland (2014), which is a lower bound on the distributional quantum communication complexity of computing a single copy of $mathsf{V}$ with respect to $p$. As an application of our result, we show that it is possible to do device-independent quantum key distribution (DIQKD) without the assumption that devices do not leak any information after inputs are provided to them. We analyze the DIQKD protocol given by Jain, Miller and Shi (2017), and show that when the protocol is carried out with devices that are compatible with $n$ copies of the Magic Square game, it is possible to extract $Omega(n)$ bits of key from it, even in the presence of $O(n)$ bits of leakage. Our security proof is parallel, i.e., the honest parties can enter all their inputs into their devices at once, and works for a leakage model that is arbitrarily interactive, i.e., the devices of the honest parties Alice and Bob can exchange information with each other and with the eavesdropper Eve in any number of rounds, as long as the total number of bits or qubits communicated is bounded.
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