No Arabic abstract
Ranking of intuitionsitic fuzzy number plays a vital role in decision making and other intuitionistic fuzzy applications. In this paper, we propose a new ranking method of intuitionistic fuzzy number based on distance measure. We first define a distance measure for interval numbers based on Lp metric and further generalize the idea for intuitionistic fuzzy number by forming interval with their respective value and ambiguity indices. Finally, some comparative results are given in tabular form.
In this paper we prove that Neutrosophic Set (NS) is an extension of Intuitionistic Fuzzy Set (IFS) no matter if the sum of single-valued neutrosophic components is < 1, or > 1, or = 1. For the case when the sum of components is 1 (as in IFS), after applying the neutrosophic aggregation operators one gets a different result from that of applying the intuitionistic fuzzy operators, since the intuitionistic fuzzy operators ignore the indeterminacy, while the neutrosophic aggregation operators take into consideration the indeterminacy at the same level as truth-membership and falsehood-nonmembership are taken. NS is also more flexible and effective because it handles, besides independent components, also partially independent and partially dependent components, while IFS cannot deal with these. Since there are many types of indeterminacies in our world, we can construct different approaches to various neutrosophic concepts. Also, Regret Theory, Grey System Theory, and Three-Ways Decision are particular cases of Neutrosophication and of Neutrosophic Probability. We extended for the first time the Three-Ways Decision to n-Ways Decision, and the Spherical Fuzzy Set to n-HyperSpherical Fuzzy Set and to n-HyperSpherical Neutrosophic Set.
From the more than two hundred partial orders for fuzzy numbers proposed in the literature, only a few are total. In this paper, we introduce the notion of admissible order for fuzzy numbers equipped with a partial order, i.e. a total order which refines the partial order. In particular, it is given special attention to the partial order proposed by Klir and Yuan in 1995. Moreover, we propose a method to construct admissible orders on fuzzy numbers in terms of linear orders defined for intervals considering a strictly increasing upper dense sequence, proving that this order is admissible for a given partial order. Finally, we use admissible orders to ranking the path costs in fuzzy weighted graphs.
Researchers are increasingly focusing on intelligent games as a hot research area.The article proposes an algorithm that combines the multi-attribute management and reinforcement learning methods, and that combined their effect on wargaming, it solves the problem of the agents low rate of winning against specific rules and its inability to quickly converge during intelligent wargame training.At the same time, this paper studied a multi-attribute decision making and reinforcement learning algorithm in a wargame simulation environment, and obtained data on red and blue conflict.Calculate the weight of each attribute based on the intuitionistic fuzzy number weight calculations. Then determine the threat posed by each opponents chess pieces.Using the red side reinforcement learning reward function, the AC framework is trained on the reward function, and an algorithm combining multi-attribute decision-making with reinforcement learning is obtained. A simulation experiment confirms that the algorithm of multi-attribute decision-making combined with reinforcement learning presented in this paper is significantly more intelligent than the pure reinforcement learning algorithm.By resolving the shortcomings of the agents neural network, coupled with sparse rewards in large-map combat games, this robust algorithm effectively reduces the difficulties of convergence. It is also the first time in this field that an algorithm design for intelligent wargaming combines multi-attribute decision making with reinforcement learning.Attempt interdisciplinary cross-innovation in the academic field, like designing intelligent wargames and improving reinforcement learning algorithms.
In this paper, the interval-valued intuitionistic fuzzy matrix (IVIFM) is introduced. The interval-valued intuitionistic fuzzy determinant is also defined. Some fundamental operations are also presented. The need of IVIFM is explain by an example.
This paper primarily presents two methods of ranking aggregated fuzzy numbers from intervals using the Interval Agreement Approach (IAA). The two proposed ranking methods within this study contain the combination and application of previously proposed similarity measures, along with attributes novel to that of aggregated fuzzy numbers from interval-valued data. The shortcomings of previous measures, along with the improvements of the proposed methods, are illustrated using both a synthetic and real-world application. The real-world application regards the Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS) algorithm, modified to include both the previous and newly proposed methods.