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Saving Energy in Mobile Devices for On-Demand Multimedia Streaming -- A Cross-Layer Approach

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 Publication date 2014
and research's language is English




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This paper proposes a novel energy-efficient multimedia delivery system called EStreamer. First, we study the relationship between buffer size at the client, burst-shaped TCP-based multimedia traffic, and energy consumption of wireless network interfaces in smartphones. Based on the study, we design and implement EStreamer for constant bit rate and rate-adaptive streaming. EStreamer can improve battery lifetime by 3x, 1.5x and 2x while streaming over Wi-Fi, 3G and 4G respectively.



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In this paper, we propose a systematic solution to the problem of cross-layer optimization for delay-sensitive media transmission over time-varying wireless channels as well as investigate the structures and properties of this solution, such that it can be easily implemented in various multimedia systems and applications. Specifically, we formulate this problem as a finite-horizon Markov decision process (MDP) by explicitly considering the users heterogeneous multimedia traffic characteristics (e.g. delay deadlines, distortion impacts and dependencies etc.), time-varying network conditions as well as, importantly, their ability to adapt their cross-layer transmission strategies in response to these dynamics. Based on the heterogeneous characteristics of the media packets, we are able to express the transmission priorities between packets as a new type of directed acyclic graph (DAG). This DAG provides the necessary structure for determining the optimal cross-layer actions in each time slot: the root packet in the DAG will always be selected for transmission since it has the highest positive marginal utility; and the complexity of the proposed cross-layer solution is demonstrated to linearly increase w.r.t. the number of disconnected packet pairs in the DAG and exponentially increase w.r.t. the number of packets on which the current packets depend on. The simulation results demonstrate that the proposed solution significantly outperforms existing state-of-the-art cross-layer solutions. Moreover, we show that our solution provides the upper bound performance for the cross-layer optimization solutions with delayed feedback such as the well-known RaDiO framework.
Multimedia streaming to mobile devices is challenging for two reasons. First, the way content is delivered to a client must ensure that the user does not experience a long initial playback delay or a distorted playback in the middle of a streaming session. Second, multimedia streaming applications are among the most energy hungry applications in smartphones. The energy consumption mostly depends on the delivery techniques and on the power management techniques of wireless access technologies (Wi-Fi, 3G, and 4G). In order to provide insights on what kind of streaming techniques exist, how they work on different mobile platforms, their efforts in providing smooth quality of experience, and their impact on energy consumption of mobile phones, we did a large set of active measurements with several smartphones having both Wi-Fi and cellular network access. Our analysis reveals five different techniques to deliver the content to the video players. The selection of a technique depends on the mobile platform, device, player, quality, and service. The results from our traffic and power measurements allow us to conclude that none of the identified techniques is optimal because they take none of the following facts into account: access technology used, user behavior, and user preferences concerning data waste. We point out the technique with optimal playback buffer configuration, which provides the most attractive trade-offs in particular situations.
Due to the rapid development of mobile Internet techniques, cloud computation and popularity of online social networking and location-based services, massive amount of multimedia data with geographical information is generated and uploaded to the Internet. In this paper, we propose a novel type of cross-modal multimedia retrieval called geo-multimedia cross-modal retrieval which aims to search out a set of geo-multimedia objects based on geographical distance proximity and semantic similarity between different modalities. Previous studies for cross-modal retrieval and spatial keyword search cannot address this problem effectively because they do not consider multimedia data with geo-tags and do not focus on this type of query. In order to address this problem efficiently, we present the definition of $k$NN geo-multimedia cross-modal query at the first time and introduce relevant conceptions such as cross-modal semantic representation space. To bridge the semantic gap between different modalities, we propose a method named cross-modal semantic matching which contains two important component, i.e., CorrProj and LogsTran, which aims to construct a common semantic representation space for cross-modal semantic similarity measurement. Besides, we designed a framework based on deep learning techniques to implement common semantic representation space construction. In addition, a novel hybrid indexing structure named GMR-Tree combining geo-multimedia data and R-Tree is presented and a efficient $k$NN search algorithm called $k$GMCMS is designed. Comprehensive experimental evaluation on real and synthetic dataset clearly demonstrates that our solution outperforms the-state-of-the-art methods.
We report results from a measurement study of three video streaming services, YouTube, Dailymotion and Vimeo on six different smartphones. We measure and analyze the traffic and energy consumption when streaming different quality videos over Wi-Fi and 3G. We identify five different techniques to deliver the video and show that the use of a particular technique depends on the device, player, quality, and service. The energy consumption varies dramatically between devices, services, and video qualities depending on the streaming technique used. As a consequence, we come up with suggestions on how to improve the energy efficiency of mobile video streaming services.
We introduce a new task, MultiMedia Event Extraction (M2E2), which aims to extract events and their arguments from multimedia documents. We develop the first benchmark and collect a dataset of 245 multimedia news articles with extensively annotated events and arguments. We propose a novel method, Weakly Aligned Structured Embedding (WASE), that encodes structured representations of semantic information from textual and visual data into a common embedding space. The structures are aligned across modalities by employing a weakly supervised training strategy, which enables exploiting available resources without explicit cross-media annotation. Compared to uni-modal state-of-the-art methods, our approach achieves 4.0% and 9.8% absolute F-score gains on text event argument role labeling and visual event extraction. Compared to state-of-the-art multimedia unstructured representations, we achieve 8.3% and 5.0% absolute F-score gains on multimedia event extraction and argument role labeling, respectively. By utilizing images, we extract 21.4% more event mentions than traditional text-only methods.

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