Do you want to publish a course? Click here

An Adaptive Descriptor Design for Object Recognition in the Wild

187   0   0.0 ( 0 )
 Added by Zhenyu Guo
 Publication date 2013
and research's language is English




Ask ChatGPT about the research

Digital images nowadays have various styles of appearance, in the aspects of color tones, contrast, vignetting, and etc. These picture styles are directly related to the scene radiance, image pipeline of the camera, and post processing functions. Due to the complexity and nonlinearity of these causes, popular gradient-based image descriptors wont be invariant to different picture styles, which will decline the performance of object recognition. Given that images shared online or created by individual users are taken with a wide range of devices and may be processed by various post processing functions, to find a robust object recognition system is useful and challenging. In this paper, we present the first study on the influence of picture styles for object recognition, and propose an adaptive approach based on the kernel view of gradient descriptors and multiple kernel learning, without estimating or specifying the styles of images used in training and testing. We conduct experiments on Domain Adaptation data set and Oxford Flower data set. The experiments also include several variants of the flower data set by processing the images with popular photo effects. The results demonstrate that our proposed method improve from standard descriptors in all cases.



rate research

Read More

This paper is a brief introduction to our submission to the seven basic expression classification track of Affective Behavior Analysis in-the-wild Competition held in conjunction with the IEEE International Conference on Automatic Face and Gesture Recognition (FG) 2020. Our method combines Deep Residual Network (ResNet) and Bidirectional Long Short-Term Memory Network (BLSTM), achieving 64.3% accuracy and 43.4% final metric on the validation set.
We propose a method to learn image representations from uncurated videos. We combine a supervised loss from off-the-shelf object detectors and self-supervised losses which naturally arise from the video-shot-frame-object hierarchy present in each video. We report competitive results on 19 transfer learning tasks of the Visual Task Adaptation Benchmark (VTAB), and on 8 out-of-distribution-generalization tasks, and discuss the benefits and shortcomings of the proposed approach. In particular, it improves over the baseline on all 18/19 few-shot learning tasks and 8/8 out-of-distribution generalization tasks. Finally, we perform several ablation studies and analyze the impact of the pretrained object detector on the performance across this suite of tasks.
Since the renaissance of deep learning (DL), facial expression recognition (FER) has received a lot of interest, with continual improvement in the performance. Hand-in-hand with performance, new challenges have come up. Modern FER systems deal with face images captured under uncontrolled conditions (also called in-the-wild scenario) including occlusions and pose variations. They successfully handle such conditions using deep networks that come with various components like transfer learning, attention mechanism and local-global context extractor. However, these deep networks are highly complex with large number of parameters, making them unfit to be deployed in real scenarios. Is it possible to build a light-weight network that can still show significantly good performance on FER under in-the-wild scenario? In this work, we methodically build such a network and call it as Imponderous Net. We leverage on the aforementioned components of deep networks for FER, and analyse, carefully choose and fit them to arrive at Imponderous Net. Our Imponderous Net is a low calorie net with only 1.45M parameters, which is almost 50x less than that of a state-of-the-art (SOTA) architecture. Further, during inference, it can process at the real time rate of 40 frames per second (fps) in an intel-i7 cpu. Though it is low calorie, it is still power packed in its performance, overpowering other light-weight architectures and even few high capacity architectures. Specifically, Imponderous Net reports 87.09%, 88.17% and 62.06% accuracies on in-the-wild datasets RAFDB, FERPlus and AffectNet respectively. It also exhibits superior robustness under occlusions and pose variations in comparison to other light-weight architectures from the literature.
In this work we explore reconstructing hand-object interactions in the wild. The core challenge of this problem is the lack of appropriate 3D labeled data. To overcome this issue, we propose an optimization-based procedure which does not require direct 3D supervision. The general strategy we adopt is to exploit all available related data (2D bounding boxes, 2D hand keypoints, 2D instance masks, 3D object models, 3D in-the-lab MoCap) to provide constraints for the 3D reconstruction. Rather than optimizing the hand and object individually, we optimize them jointly which allows us to impose additional constraints based on hand-object contact, collision, and occlusion. Our method produces compelling reconstructions on the challenging in-the-wild data from the EPIC Kitchens and the 100 Days of Hands datasets, across a range of object categories. Quantitatively, we demonstrate that our approach compares favorably to existing approaches in the lab settings where ground truth 3D annotations are available.
This paper studies the object transfiguration problem in wild images. The generative network in classical GANs for object transfiguration often undertakes a dual responsibility: to detect the objects of interests and to convert the object from source domain to target domain. In contrast, we decompose the generative network into two separat networks, each of which is only dedicated to one particular sub-task. The attention network predicts spatial attention maps of images, and the transformation network focuses on translating objects. Attention maps produced by attention network are encouraged to be sparse, so that major attention can be paid to objects of interests. No matter before or after object transfiguration, attention maps should remain constant. In addition, learning attention network can receive more instructions, given the available segmentation annotations of images. Experimental results demonstrate the necessity of investigating attention in object transfiguration, and that the proposed algorithm can learn accurate attention to improve quality of generated images.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا