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Hydrodynamic simulations with the Godunov SPH

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 Added by Giuseppe Murante
 Publication date 2011
  fields Physics
and research's language is English




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We present results based on an implementation of the Godunov Smoothed Particle Hydrodynamics (GSPH), originally developed by Inutsuka (2002), in the GADGET-3 hydrodynamic code. We first review the derivation of the GSPH discretization of the equations of moment and energy conservation, starting from the convolution of these equations with the interpolating kernel. The two most important aspects of the numerical implementation of these equations are (a) the appearance of fluid velocity and pressure obtained from the solution of the Riemann problem between each pair of particles, and (b the absence of an artificial viscosity term. We carry out three different controlled hydrodynamical three-dimensional tests, namely the Sod shock tube, the development of Kelvin-Helmholtz instabilities in a shear flow test, and the blob test describing the evolution of a cold cloud moving against a hot wind. The results of our tests confirm and extend in a number of aspects those recently obtained by Cha (2010): (i) GSPH provides a much improved description of contact discontinuities, with respect to SPH, thus avoiding the appearance of spurious pressure forces; (ii) GSPH is able to follow the development of gas-dynamical instabilities, such as the Kevin--Helmholtz and the Rayleigh-Taylor ones; (iii) as a result, GSPH describes the development of curl structures in the shear-flow test and the dissolution of the cold cloud in the blob test. We also discuss in detail the effect on the performances of GSPH of changing different aspects of its implementation. The results of our tests demonstrate that GSPH is in fact a highly promising hydrodynamic scheme, also to be coupled to an N-body solver, for astrophysical and cosmological applications. [abridged]



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We discuss differences in simulation results that arise between the use of either the thermal energy or the entropy as an independent variable in smoothed particle hydrodynamics (SPH). In this context, we derive a new version of SPH that manifestly conserves both energy and entropy if smoothing lengths are allowed to adapt freely to the local mass resolution. To test various formu- lations of SPH, we consider point-like energy injection and find that powerful explosions are well represented by SPH even when the energy is deposited into a single particle, provided that the entropy equation is integrated. If the thermal energy is instead used as an independent variable, unphysical solutions can be obtained for this problem. We also examine the radiative cooling of gas spheres that collapse and virialize in isolation and of halos that form in cosmological simulations of structure formation. When applied to these problems, the thermal energy version of SPH leads to substantial overcooling in halos that are resolved with up to a few thousand particles, while the entropy formulation is biased only moderately low for these halos. For objects resolved with much larger particle numbers, the two approaches yield consistent results. We trace the origin of the differences to systematic resolution effects in the outer parts of cooling flows. The cumulative effect of this overcooling can be significant. In cosmological simulations of moderate size, we find that the fraction of baryons which cool and condense can be reduced by up to a factor ~2 if the entropy equation is employed rather than the thermal energy equation. We also demonstrate that the entropy method leads to a greatly reduced scatter in the density-temperature relation of the low-density Ly-alpha forest relative to the thermal energy approach, in accord with theoretical expectations.(abridged)
291 - A.M. Beck , G. Murante , A. Arth 2015
We present an implementation of smoothed particle hydrodynamics (SPH) with improved accuracy for simulations of galaxies and the large-scale structure. In particular, we combine, implement, modify and test a vast majority of SPH improvement techniques in the latest instalment of the GADGET code. We use the Wendland kernel functions, a particle wake-up time-step limiting mechanism and a time-dependent scheme for artificial viscosity, which includes a high-order gradient computation and shear flow limiter. Additionally, we include a novel prescription for time-dependent artificial conduction, which corrects for gravitationally induced pressure gradients and largely improves the SPH performance in capturing the development of gas-dynamical instabilities. We extensively test our new implementation in a wide range of hydrodynamical standard tests including weak and strong shocks as well as shear flows, turbulent spectra, gas mixing, hydrostatic equilibria and self-gravitating gas clouds. We jointly employ all modifications; however, when necessary we study the performance of individual code modules. We approximate hydrodynamical states more accurately and with significantly less noise than standard SPH. Furthermore, the new implementation promotes the mixing of entropy between different fluid phases, also within cosmological simulations. Finally, we study the performance of the hydrodynamical solver in the context of radiative galaxy formation and non-radiative galaxy cluster formation. We find galactic disks to be colder, thinner and more extended and our results on galaxy clusters show entropy cores instead of steadily declining entropy profiles. In summary, we demonstrate that our improved SPH implementation overcomes most of the undesirable limitations of standard SPH, thus becoming the core of an efficient code for large cosmological simulations.
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