No Arabic abstract
We discuss differences in simulation results that arise between the use of either the thermal energy or the entropy as an independent variable in smoothed particle hydrodynamics (SPH). In this context, we derive a new version of SPH that manifestly conserves both energy and entropy if smoothing lengths are allowed to adapt freely to the local mass resolution. To test various formu- lations of SPH, we consider point-like energy injection and find that powerful explosions are well represented by SPH even when the energy is deposited into a single particle, provided that the entropy equation is integrated. If the thermal energy is instead used as an independent variable, unphysical solutions can be obtained for this problem. We also examine the radiative cooling of gas spheres that collapse and virialize in isolation and of halos that form in cosmological simulations of structure formation. When applied to these problems, the thermal energy version of SPH leads to substantial overcooling in halos that are resolved with up to a few thousand particles, while the entropy formulation is biased only moderately low for these halos. For objects resolved with much larger particle numbers, the two approaches yield consistent results. We trace the origin of the differences to systematic resolution effects in the outer parts of cooling flows. The cumulative effect of this overcooling can be significant. In cosmological simulations of moderate size, we find that the fraction of baryons which cool and condense can be reduced by up to a factor ~2 if the entropy equation is employed rather than the thermal energy equation. We also demonstrate that the entropy method leads to a greatly reduced scatter in the density-temperature relation of the low-density Ly-alpha forest relative to the thermal energy approach, in accord with theoretical expectations.(abridged)
We present the McMaster Unbiased Galaxy Simulations (MUGS), the first 9 galaxies of an unbiased selection ranging in total mass from 5$times10^{11}$ M$_odot$ to 2$times10^{12}$ M$_odot$ simulated using n-body smoothed particle hydrodynamics (SPH) at high resolution. The simulations include a treatment of low temperature metal cooling, UV background radiation, star formation, and physically motivated stellar feedback. Mock images of the simulations show that the simulations lie within the observed range of relations such as that between color and magnitude and that between brightness and circular velocity (Tully-Fisher). The greatest discrepancy between the simulated galaxies and observed galaxies is the high concentration of material at the center of the galaxies as represented by the centrally peaked rotation curves and the high bulge-to-total ratios of the simulations determined both kinematically and photometrically. This central concentration represents the excess of low angular momentum material that long has plagued morphological studies of simulated galaxies and suggests that higher resolutions and a more accurate description of feedback will be required to simulate more realistic galaxies. Even with the excess central mass concentrations, the simulations suggest the important role merger history and halo spin play in the formation of disks.
We present an implementation of smoothed particle hydrodynamics (SPH) with improved accuracy for simulations of galaxies and the large-scale structure. In particular, we combine, implement, modify and test a vast majority of SPH improvement techniques in the latest instalment of the GADGET code. We use the Wendland kernel functions, a particle wake-up time-step limiting mechanism and a time-dependent scheme for artificial viscosity, which includes a high-order gradient computation and shear flow limiter. Additionally, we include a novel prescription for time-dependent artificial conduction, which corrects for gravitationally induced pressure gradients and largely improves the SPH performance in capturing the development of gas-dynamical instabilities. We extensively test our new implementation in a wide range of hydrodynamical standard tests including weak and strong shocks as well as shear flows, turbulent spectra, gas mixing, hydrostatic equilibria and self-gravitating gas clouds. We jointly employ all modifications; however, when necessary we study the performance of individual code modules. We approximate hydrodynamical states more accurately and with significantly less noise than standard SPH. Furthermore, the new implementation promotes the mixing of entropy between different fluid phases, also within cosmological simulations. Finally, we study the performance of the hydrodynamical solver in the context of radiative galaxy formation and non-radiative galaxy cluster formation. We find galactic disks to be colder, thinner and more extended and our results on galaxy clusters show entropy cores instead of steadily declining entropy profiles. In summary, we demonstrate that our improved SPH implementation overcomes most of the undesirable limitations of standard SPH, thus becoming the core of an efficient code for large cosmological simulations.
We compute the infrared (IR) emission from high-redshift galaxies in cosmological smoothed particle hydrodynamics simulations by coupling the output of the simulation with the population synthesis code `GRASIL by Silva et al. Based on the stellar mass, metallicity and formation time of each star particle, we estimate the full spectral energy distribution of each star particle from ultraviolet to IR, and compute the luminosity function of simulated galaxies in the Spitzer broadband filters for direct comparison with the available Spitzer observations.
We present a model for star formation and supernova feedback that describes the multi-phase structure of star forming gas on scales that are typically not resolved in cosmological simulations. Our approach includes radiative heating and cooling, the growth of cold clouds embedded in an ambient hot medium, star formation in these clouds, feedback from supernovae in the form of thermal heating and cloud evaporation, galactic winds and outflows, and metal enrichment. Implemented using SPH, our scheme is a significantly modified and extended version of the grid-based method of Yepes et al. (1997), and enables us to achieve high dynamic range in simulations of structure formation. We discuss properties of the feedback model in detail and show that it predicts a self-regulated, quiescent mode of star formation, which, in particular, stabilises the star forming gaseous layers of disk galaxies. The parameterisation of this mode can be reduced to a single free quantity which determines the overall timescale for star formation. We fix this parameter to match the observed rates of star formation in local disk galaxies. When normalised in this manner, cosmological simulations nevertheless overproduce the observed cosmic abundance of stellar material. We are thus motivated to extend our feedback model to include galactic winds associated with star formation. Using small-scale simulations of individual star-forming disk galaxies, we show that these winds produce either galactic fountains or outflows, depending on the depth of the gravitational potential. Moreover, outflows from galaxies in these simulations drive chemical enrichment of the intergalactic medium, in principle accounting for the presence of metals in the Lyman alpha forest. (abridged)
We perform a spectrophotometric analysis of galaxies at redshifts z = 4 - 6 in cosmological SPH simulations of a Lambda CDM universe. Our models include radiative cooling and heating by a uniform UV background, star formation, supernova feedback, and a phenomenological model for galactic winds. Analysing a series of simulations of varying boxsize and particle number allows us to isolate the impact of numerical resolution on our results. Specifically, we determine the luminosity functions in B, V, R, i, and z filters, and compare the results with observed galaxy surveys done with the Subaru telescope and the Hubble Space Telescope. We find that the simulated galaxies have UV colours consistent with observations and fall in the expected region of the colour-colour diagrams used by the Subaru group. Assuming a uniform extinction of E(B-V) = 0.15, we also find reasonable agreement between simulations and observations in the space density of UV bright galaxies at z = 3 - 6, down to the magnitude limit of each survey. For the same moderate extinction level of E(B-V) ~ 0.15, the simulated luminosity functions match observational data, but have a steep faint-end slope with alpha ~ -2.0. We discuss the implications of the steep faint-end slope found in the simulations.