Internet Banking System refers to systems that enable bank customers to access accounts and general information on bank products and services through a personal computer or other intelligent device. Internet banking products and services can include detailed account information for corporate customers as well as account summery and transfer money. Ultimately, the products and services obtained through Internet Banking may mirror products and services offered through other bank delivery channels. In this paper, Internet Banking System Prototype has been proposed in order to illustrate the services which is provided by the Bank online services.
The Internet era is a period in the information age in which communication and commerce via the Internet became a central focus for businesses, consumers, government, and the media. The Internet era also marks the convergence of the computer and communications industries and their associated services and products. Nowadays, the availability of the Internet make it widely used for everyday life. In order to led business to success, the business and specially the services should provide comfort use to its costumer. The bank system is one of the most important businesses who may use the website. The using for the web-based systems should contain special requirements to achieve the business goal. Since that the paper will present the functional and non-functional for the web-based banking system.
Because of the speed, flexibility, and efficiency that it offers, the Internet has become the means for conducting growing numbers of transactions between suppliers and large international corporations. In this way, the Internet has opened new markets to the world and has accelerated the diffusion of knowledge. The meaning of Internet markets or online business has been widely used in these days. The success of the business depends on its flexibility, availability and security. Since that the web-based systems should have a special way to design the system and implement it. Nowadays, the Internet Banking System widely used and the banks looking to provide the best quality system with highly available, fast response, secure and safe to use. The Unified Modelling Language (UML) is the uniquely language which is used to analyse and design any system. In this paper, the UML diagrams has been proposed to illustrate the design phase for any banking system. The authors, presented two types of architecture which is used for the Internet Banking System.
The kitchen is regarded as the central unit of the traditional as well as modern homes. It is where people cook meals and where our families sit together to eat food. The refrigerator is the pivotal of all that, and hence it plays an important part in our regular lives. The idea of this project is to improvise the normal refrigerator into a smart one by making it to place order for food items and to create an virtual interactive environment between it and the user.
In this paper, we explore the potential impact of Internet of Things (IoT) technology may have on the cosplay community. We developed a costume (an IoT Skullfort) and embedded IoT technology to enhance its capabilities and user interactions. Sensing technologies are widely used in many different wearable domains including cosplay scenarios. However, in most of these scenarios, typical interaction pattern is that the costume responds to its environment or the players behaviour (e.g., colour of lights may get changed when player moves hands). In contrast, our research focuses on exploring scenarios where the audience (third party) get to manipulate the costume behaviour (e.g., the audience get to change the colour of the Skullfort using a mobile application). We believe such an audience (third party) influenced cosplay brings new opportunities for enhanced entertainment. However, it also creates significant challenges. We report the results gathered through a focus group conducted in collaboration with cosplay community experts.
We introduce IP over Xylophone Players (IPoXP), a novel Internet protocol between two computers using xylophone-based Arduino interfaces. In our implementation, human operators are situated within the lowest layer of the network, transmitting data between computers by striking designated keys. We discuss how IPoXP inverts the traditional mode of human-computer interaction, with a computer using the human as an interface to communicate with another computer.