No Arabic abstract
In the field of tutoring systems, investigations have shown that there are many tutoring systems specific to a specific domain that, because of their static architecture, cannot be adapted to other domains. As consequence, often neither methods nor knowledge can be reused. In addition, the knowledge engineer must have programming skills in order to enhance and evaluate the system. One particular challenge is to tackle these problems with the development of a generic tutoring system. AnITA, as a stand-alone application, has been developed and implemented particularly for this purpose. However, in the testing phase, we discovered that this architecture did not fully match the users intuitive understanding of the use of a learning tool. Therefore, AnITA has been redesigned to exclusively work as a client/server application and renamed to AnITA2. This paper discusses the evolvements made on the AnITA tutoring system, the goal of which is to use generic principles for system re-use in any domain. Two experiments were conducted, and the results are presented in this paper.
An Intelligent Tutoring System (ITS) has been shown to improve students learning outcomes by providing a personalized curriculum that addresses individual needs of every student. However, despite the effectiveness and efficiency that ITS brings to students learning process, most of the studies in ITS research have conducted less effort to design the interface of ITS that promotes students interest in learning, motivation and engagement by making better use of AI features. In this paper, we explore AI-driven design for the interface of ITS describing diagnostic feedback for students problem-solving process and investigate its impacts on their engagement. We propose several interface designs powered by different AI components and empirically evaluate their impacts on student engagement through Santa, an active mobile ITS. Controlled A/B tests conducted on more than 20K students in the wild show that AI-driven interface design improves the factors of engagement by up to 25.13%.
The primary purpose of this paper is to provide a design of a blockchain-based system, which produces a verifiable record of achievements. Such a system has a wide range of potential benefits for students, employers and higher education institutions. A verifiable record of achievements enables students to present academic accomplishments to employers, within a trusted framework. Furthermore, the availability of such a record system would enable students to review their learning throughout their career, giving them a platform on which to plan for their future accomplishments, both individually and with support from other parties (for example, academic advisors, supervisors, or potential employers). The proposed system will help students in universities to increase their extra-curricular activities and improve non-academic skills. Moreover, the system will facilitate communication between industry, students, and universities for employment purposes and simplify the search for the most appropriate potential employees for the job.
Educational software data promises unique insights into students study behaviors and drivers of success. While much work has been dedicated to performance prediction in massive open online courses, it is unclear if the same methods can be applied to blended courses and a deeper understanding of student strategies is often missing. We use pattern mining and models borrowed from Natural Language Processing (NLP) to understand student interactions and extract frequent strategies from a blended college course. Fine-grained clickstream data is collected through Diderot, a non-commercial educational support system that spans a wide range of functionalities. We find that interaction patterns differ considerably based on the assessment type students are preparing for, and many of the extracted features can be used for reliable performance prediction. Our results suggest that the proposed hybrid NLP methods can provide valuable insights even in the low-data setting of blended courses given enough data granularity.
In the context of building an intelligent tutoring system (ITS), which improves student learning outcomes by intervention, we set out to improve prediction of student problem outcome. In essence, we want to predict the outcome of a student answering a problem in an ITS from a video feed by analyzing their face and gestures. For this, we present a novel transfer learning facial affect representation and a user-personalized training scheme that unlocks the potential of this representation. We model the temporal structure of video sequences of students solving math problems using a recurrent neural network architecture. Additionally, we extend the largest dataset of student interactions with an intelligent online math tutor by a factor of two. Our final model, coined ATL-BP (Affect Transfer Learning for Behavior Prediction) achieves an increase in mean F-score over state-of-the-art of 45% on this new dataset in the general case and 50% in a more challenging leave-users-out experimental setting when we use a user-personalized training scheme.
A number of introductory textbooks for Haskell use calculations right from the start to give the reader insight into the evaluation of expressions and the behavior of functional programs. Many programming concepts that are important in the functional programming paradigm, such as recursion, higher-order functions, pattern-matching, and lazy evaluation, can be partially explained by showing a stepwise computation. A student gets a better understanding of these concepts if she performs these evaluation steps herself. Tool support for experimenting with the evaluation of Haskell expressions is currently lacking. In this paper we present a prototype implementation of a stepwise evaluator for Haskell expressions that supports multiple evaluation strategies, specifically targeted at education. Besides performing evaluation steps the tool also diagnoses steps that are submitted by a student, and provides feedback. Instructors can add or change function definitions without knowledge of the tools internal implementation. We discuss some preliminary results of a small survey about the tool.