No Arabic abstract
Educational software data promises unique insights into students study behaviors and drivers of success. While much work has been dedicated to performance prediction in massive open online courses, it is unclear if the same methods can be applied to blended courses and a deeper understanding of student strategies is often missing. We use pattern mining and models borrowed from Natural Language Processing (NLP) to understand student interactions and extract frequent strategies from a blended college course. Fine-grained clickstream data is collected through Diderot, a non-commercial educational support system that spans a wide range of functionalities. We find that interaction patterns differ considerably based on the assessment type students are preparing for, and many of the extracted features can be used for reliable performance prediction. Our results suggest that the proposed hybrid NLP methods can provide valuable insights even in the low-data setting of blended courses given enough data granularity.
Data-driven decision making is serving and transforming education. We approached the problem of predicting students performance by using multiple data sources which came from online courses, including one we created. Experimental results show preliminary conclusions towards which data are to be considered for the task.
The large-scale online management systems (e.g. Moodle), online web forums (e.g. Piazza), and online homework systems (e.g. WebAssign) have been widely used in the blended courses recently. Instructors can use these systems to deliver class content and materials. Students can communicate with the classmates, share the course materials, and discuss the course questions via the online forums. With the increased use of the online systems, a large amount of students interaction data has been collected. This data can be used to analyze students learning behaviors and predict students learning outcomes. In this work, we collected students interaction data in three different blended courses. We represented the data as directed graphs and investigated the correlation between the social graph properties and students final grades. Our results showed that in all these classes, students who asked more answers and received more feedbacks on the forum tend to obtain higher grades. The significance of this work is that we can use the results to encourage students to participate more in forums to learn the class materials better; we can also build a predictive model based on the social metrics to show us low performing students early in the semester.
An Intelligent Tutoring System (ITS) has been shown to improve students learning outcomes by providing a personalized curriculum that addresses individual needs of every student. However, despite the effectiveness and efficiency that ITS brings to students learning process, most of the studies in ITS research have conducted less effort to design the interface of ITS that promotes students interest in learning, motivation and engagement by making better use of AI features. In this paper, we explore AI-driven design for the interface of ITS describing diagnostic feedback for students problem-solving process and investigate its impacts on their engagement. We propose several interface designs powered by different AI components and empirically evaluate their impacts on student engagement through Santa, an active mobile ITS. Controlled A/B tests conducted on more than 20K students in the wild show that AI-driven interface design improves the factors of engagement by up to 25.13%.
In the field of tutoring systems, investigations have shown that there are many tutoring systems specific to a specific domain that, because of their static architecture, cannot be adapted to other domains. As consequence, often neither methods nor knowledge can be reused. In addition, the knowledge engineer must have programming skills in order to enhance and evaluate the system. One particular challenge is to tackle these problems with the development of a generic tutoring system. AnITA, as a stand-alone application, has been developed and implemented particularly for this purpose. However, in the testing phase, we discovered that this architecture did not fully match the users intuitive understanding of the use of a learning tool. Therefore, AnITA has been redesigned to exclusively work as a client/server application and renamed to AnITA2. This paper discusses the evolvements made on the AnITA tutoring system, the goal of which is to use generic principles for system re-use in any domain. Two experiments were conducted, and the results are presented in this paper.
The increasing generation and collection of personal data has created a complex ecosystem, often collaborative but sometimes combative, around companies and individuals engaging in the use of these data. We propose that the interactions between these agents warrants a new topic of study: Human-Data Interaction (HDI). In this paper we discuss how HDI sits at the intersection of various disciplines, including computer science, statistics, sociology, psychology and behavioural economics. We expose the challenges that HDI raises, organised into three core themes of legibility, agency and negotiability, and we present the HDI agenda to open up a dialogue amongst interested parties in the personal and big data ecosystems.