No Arabic abstract
In this paper we consider two sources of enhancement for the meshfree Lagrangian particle method smoothed particle hydrodynamics (SPH) by improving the accuracy of the particle approximation. Namely, we will consider shape functions constructed using: moving least-squares approximation (MLS); radial basis functions (RBF). Using MLS approximation is appealing because polynomial consistency of the particle approximation can be enforced. RBFs further appeal as they allow one to dispense with the smoothing-length -- the parameter in the SPH method which governs the number of particles within the support of the shape function. Currently, only ad hoc methods for choosing the smoothing-length exist. We ensure that any enhancement retains the conservative and meshfree nature of SPH. In doing so, we derive a new set of variationally-consistent hydrodynamic equations. Finally, we demonstrate the performance of the new equations on the Sod shock tube problem.
Localized collocation methods based on radial basis functions (RBFs) for elliptic problems appear to be non-robust in the presence of Neumann boundary conditions. In this paper we overcome this issue by formulating the RBF-generated finite difference method in a discrete least-squares setting instead. This allows us to prove high-order convergence under node refinement and to numerically verify that the least-squares formulation is more accurate and robust than the collocation formulation. The implementation effort for the modified algorithm is comparable to that for the collocation method.
Recently, collocation based radial basis function (RBF) partition of unity methods (PUM) for solving partial differential equations have been formulated and investigated numerically and theoretically. When combined with stable evaluation methods such as the RBF-QR method, high order convergence rates can be achieved and sustained under refinement. However, some numerical issues remain. The method is sensitive to the node layout, and condition numbers increase with the refinement level. Here, we propose a modified formulation based on least squares approximation. We show that the sensitivity to node layout is removed and that conditioning can be controlled through oversampling. We derive theoretical error estimates both for the collocation and least squares RBF-PUM. Numerical experiments are performed for the Poisson equation in two and three space dimensions for regular and irregular geometries. The convergence experiments confirm the theoretical estimates, and the least squares formulation is shown to be 5-10 times faster than the collocation formulation for the same accuracy.
Point set is a flexible and lightweight representation widely used for 3D deep learning. However, their discrete nature prevents them from representing continuous and fine geometry, posing a major issue for learning-based shape generation. In this work, we turn the discrete point sets into smooth surfaces by introducing the well-known implicit moving least-squares (IMLS) surface formulation, which naturally defines locally implicit functions on point sets. We incorporate IMLS surface generation into deep neural networks for inheriting both the flexibility of point sets and the high quality of implicit surfaces. Our IMLSNet predicts an octree structure as a scaffold for generating MLS points where needed and characterizes shape geometry with learned local priors. Furthermore, our implicit function evaluation is independent of the neural network once the MLS points are predicted, thus enabling fast runtime evaluation. Our experiments on 3D object reconstruction demonstrate that IMLSNets outperform state-of-the-art learning-based methods in terms of reconstruction quality and computational efficiency. Extensive ablation tests also validate our network design and loss functions.
Edge bundling methods can effectively alleviate visual clutter and reveal high-level graph structures in large graph visualization. Researchers have devoted significant efforts to improve edge bundling according to different metrics. As the edge bundling family evolve rapidly, the quality of edge bundles receives increasing attention in the literature accordingly. In this paper, we present MLSEB, a novel method to generate edge bundles based on moving least squares (MLS) approximation. In comparison with previous edge bundling methods, we argue that our MLSEB approach can generate better results based on a quantitative metric of quality, and also ensure scalability and the efficiency for visualizing large graphs.
We present an algorithm for approximating a function defined over a $d$-dimensional manifold utilizing only noisy function values at locations sampled from the manifold with noise. To produce the approximation we do not require any knowledge regarding the manifold other than its dimension $d$. We use the Manifold Moving Least-Squares approach of (Sober and Levin 2016) to reconstruct the atlas of charts and the approximation is built on-top of those charts. The resulting approximant is shown to be a function defined over a neighborhood of a manifold, approximating the originally sampled manifold. In other words, given a new point, located near the manifold, the approximation can be evaluated directly on that point. We prove that our construction yields a smooth function, and in case of noiseless samples the approximation order is $mathcal{O}(h^{m+1})$, where $h$ is a local density of sample parameter (i.e., the fill distance) and $m$ is the degree of a local polynomial approximation, used in our algorithm. In addition, the proposed algorithm has linear time complexity with respect to the ambient-spaces dimension. Thus, we are able to avoid the computational complexity, commonly encountered in high dimensional approximations, without having to perform non-linear dimension reduction, which inevitably introduces distortions to the geometry of the data. Additionaly, we show numerical experiments that the proposed approach compares favorably to statistical approaches for regression over manifolds and show its potential.