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We introduce HateBERT, a re-trained BERT model for abusive language detection in English. The model was trained on RAL-E, a large-scale dataset of Reddit comments in English from communities banned for being offensive, abusive, or hateful that we hav e curated and made available to the public. We present the results of a detailed comparison between a general pre-trained language model and the retrained version on three English datasets for offensive, abusive language and hate speech detection tasks. In all datasets, HateBERT outperforms the corresponding general BERT model. We also discuss a battery of experiments comparing the portability of the fine-tuned models across the datasets, suggesting that portability is affected by compatibility of the annotated phenomena.
The state-of-the-art abusive language detection models report great in-corpus performance, but underperform when evaluated on abusive comments that differ from the training scenario. As human annotation involves substantial time and effort, models th at can adapt to newly collected comments can prove to be useful. In this paper, we investigate the effectiveness of several Unsupervised Domain Adaptation (UDA) approaches for the task of cross-corpora abusive language detection. In comparison, we adapt a variant of the BERT model, trained on large-scale abusive comments, using Masked Language Model (MLM) fine-tuning. Our evaluation shows that the UDA approaches result in sub-optimal performance, while the MLM fine-tuning does better in the cross-corpora setting. Detailed analysis reveals the limitations of the UDA approaches and emphasizes the need to build efficient adaptation methods for this task.
Abusive language detection is an emerging field in natural language processing which has received a large amount of attention recently. Still the success of automatic detection is limited. Particularly, the detection of implicitly abusive language, i .e. abusive language that is not conveyed by abusive words (e.g. dumbass or scum), is not working well. In this position paper, we explain why existing datasets make learning implicit abuse difficult and what needs to be changed in the design of such datasets. Arguing for a divide-and-conquer strategy, we present a list of subtypes of implicitly abusive language and formulate research tasks and questions for future research.
In this paper we discuss several challenges related to the development of a 3D game, whose goal is to raise awareness on cyberbullying while collecting linguistic annotation on offensive language. The game is meant to be used by teenagers, thus raisi ng a number of issues that need to be tackled during development. For example, the game aesthetics should be appealing for players belonging to this age group, but at the same time all possible solutions should be implemented to meet privacy requirements. Also, the task of linguistic annotation should be possibly hidden, adopting so-called orthogonal game mechanics, without affecting the quality of collected data. While some of these challenges are being tackled in the game development, some others are discussed in this paper but still lack an ultimate solution.
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