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The graph-theoretical thickness (shortly thickness)of graph G, denoted by Φ(G), is the minimum number of planar subgraphs into which the graph can be decomposed, and a graph that can be drawn in the plane without any of its edges intersecting is c alled a planar graph. determining the thickness of a given graph is known to be an NP-complete problem. In this paper we introduce an application heuristic algorithm for determining the thickness. Our algorithm is based on simulated annealing optimization scheme which provide the results of the New-thick (1). We show that the simulated annealing is a efficient method to obtain good approximation for the thickness when the number vertices are at most 30 otherwise it is slower. Finally, we apply this algorithm on the heuristic algorithm Newthick and we show that the algorithm produces a good approximation and optimization solution for the thickness, and we program this algorithm with C++, and running it by laptop has RAM 2GB and CPU 2.27GHZ.
In this research proposal a time linear algorithm to find the optimal strategy in Stable game theory, that the value of game is fixed number, where the lower Value Game and the upper Value Game are equal. this algorithm is based on the principle o f nonprofitable delete strategies or strategies that are utility to adopt less utility if we adopt another strategy. The goal is to ease the expense of Nash equilibrium and stability points and access to optimal solution for the game.
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