ترغب بنشر مسار تعليمي؟ اضغط هنا

An Incentive Mechanism for Sustainable Blockchain Storage

119   0   0.0 ( 0 )
 نشر من قبل Yunshu Liu
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Miners in a blockchain system are suffering from ever-increasing storage costs, which in general have not been properly compensated by the users transaction fees. This reduces the incentives for the miners participation and may jeopardize the blockchain security. We propose to mitigate this blockchain insufficient fee issue through a Fee and Waiting Tax (FWT) mechanism, which explicitly considers the two types of negative externalities in the system. Specifically, we model the interactions between the protocol designer, users, and miners as a three-stage Stackelberg game. By characterizing the equilibrium of the game, we find that miners neglecting the negative externality in transaction selection cause they are willing to accept insufficient-fee transactions. This leads to the insufficient storage fee issue in the existing protocol. Moreover, our proposed optimal FWT mechanism can motivate users to pay sufficient transaction fees to cover the storage costs and achieve the unconstrained social optimum. Numerical results show that the optimal FWT mechanism guarantees sufficient transaction fees and achieves an average social welfare improvement of 33.73% or more over the existing protocol. Furthermore, the optimal FWT mechanism achieves the maximum fairness index and performs well even under heterogeneous-storage-cost miners.

قيم البحث

اقرأ أيضاً

The rise of fast communication media both at the core and at the edge has resulted in unprecedented numbers of sophisticated and intelligent wireless IoT devices. Tactile Internet has enabled the interaction between humans and machines within their e nvironment to achieve revolutionized solutions both on the move and in real-time. Many applications such as intelligent autonomous self-driving, smart agriculture and industrial solutions, and self-learning multimedia content filtering and sharing have become attainable through cooperative, distributed and decentralized systems, namely, volunteer computing. This article introduces a blockchain-enabled resource sharing and service composition solution through volunteer computing. Device resource, computing, and intelligence capabilities are advertised in the environment to be made discoverable and available for sharing with the aid of blockchain technology. Incentives in the form of on-demand service availability are given to resource and service providers to ensure fair and balanced cooperative resource usage. Blockchains are formed whenever a service request is initiated with the aid of fog and mobile edge computing (MEC) devices to ensure secure communication and service delivery for the participants. Using both volunteer computing techniques and tactile internet architectures, we devise a fast and reliable service provisioning framework that relies on a reinforcement learning technique. Simulation results show that the proposed solution can achieve high reward distribution, increased number of blockchain formations, reduced delays, and balanced resource usage among participants, under the premise of high IoT device availability.
89 - Susu Xu , Weiguang Mao , Yue Cao 2018
Vehicular mobile crowd sensing is a fast-emerging paradigm to collect data about the environment by mounting sensors on vehicles such as taxis. An important problem in vehicular crowd sensing is to design payment mechanisms to incentivize drivers (ag ents) to collect data, with the overall goal of obtaining the maximum amount of data (across multiple vehicles) for a given budget. Past works on this problem consider a setting where each agent operates in isolation---an assumption which is frequently violated in practice. In this paper, we design an incentive mechanism to incentivize agents who can engage in arbitrary collusions. We then show that in a homogeneous setting, our mechanism is optimal, and can do as well as any mechanism which knows the agents preferences a priori. Moreover, if the agents are non-colluding, then our mechanism automatically does as well as any other non-colluding mechanism. We also show that our proposed mechanism has strong (and asymptotically optimal) guarantees for a more general heterogeneous setting. Experiments based on synthesized data and real-world data reveal gains of over 30% attained by our mechanism compared to past literature.
With the proliferation of the digital data economy, digital data is considered as the crude oil in the twenty-first century, and its value is increasing. Keeping pace with this trend, the model of data market trading between data providers and data c onsumers, is starting to emerge as a process to obtain high-quality personal information in exchange for some compensation. However, the risk of privacy violations caused by personal data analysis hinders data providers participation in the data market. Differential privacy, a de-facto standard for privacy protection, can solve this problem, but, on the other hand, it deteriorates the data utility. In this paper, we introduce a pricing mechanism that takes into account the trade-off between privacy and accuracy. We propose a method to induce the data provider to accurately report her privacy price and, we optimize it in order to maximize the data consumers profit within budget constraints. We show formally that the proposed mechanism achieves these properties, and also, validate them experimentally.
102 - Jiajun Sun 2014
Mobile crowdsensing (MCS) has been intensively explored recently due to its flexible and pervasive sensing ability. Although many incentive mechanisms have been built to attract extensive user participation, Most of these mechanisms focus only on ind ependent task scenarios, where the sensing tasks are independent of each other. On the contrary, we focus on a periodical task scenario, where each user participates in the same type of sensing tasks periodically. In this paper, we consider the long-term user participation incentive in a general periodical MCS system from a frugality payment perspective. We explore the issue under both semi-online (the intra-period interactive process is synchronous while the inter-period interactive process is sequential and asynchronous during each period) and online user arrival models (the previous two interactive processes are sequential and asynchronous). In particular, we first propose a semi-online frugal incentive mechanism by introducing a Lyapunov method. Moreover, we also extend it to an online frugal incentive mechanism, which satisfies the constant frugality. Besides, the two mechanisms can also satisfy computational efficiency, asymptotical optimality, individual rationality and truthfulness. Through extensive simulations, we evaluate the performance and validate the theoretical properties of our online mechanisms.
Selecting the most influential agent in a network has huge practical value in applications. However, in many scenarios, the graph structure can only be known from agents reports on their connections. In a self-interested setting, agents may strategic ally hide some connections to make themselves seem to be more important. In this paper, we study the incentive compatible (IC) selection mechanism to prevent such manipulations. Specifically, we model the progeny of an agent as her influence power, i.e., the number of nodes in the subgraph rooted at her. We then propose the Geometric Mechanism, which selects an agent with at least 1/2 of the optimal progeny in expectation under the properties of incentive compatibility and fairness. Fairness requires that two roots with the same contribution in two graphs are assigned the same probability. Furthermore, we prove an upper bound of 1/(1+ln 2) for any incentive compatible and fair selection mechanisms.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا