ترغب بنشر مسار تعليمي؟ اضغط هنا

Adaptive Recursive Circle Framework for Fine-grained Action Recognition

99   0   0.0 ( 0 )
 نشر من قبل Hanxi Lin
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

How to model fine-grained spatial-temporal dynamics in videos has been a challenging problem for action recognition. It requires learning deep and rich features with superior distinctiveness for the subtle and abstract motions. Most existing methods generate features of a layer in a pure feedforward manner, where the information moves in one direction from inputs to outputs. And they rely on stacking more layers to obtain more powerful features, bringing extra non-negligible overheads. In this paper, we propose an Adaptive Recursive Circle (ARC) framework, a fine-grained decorator for pure feedforward layers. It inherits the operators and parameters of the original layer but is slightly different in the use of those operators and parameters. Specifically, the input of the layer is treated as an evolving state, and its update is alternated with the feature generation. At each recursive step, the input state is enriched by the previously generated features and the feature generation is made with the newly updated input state. We hope the ARC framework can facilitate fine-grained action recognition by introducing deeply refined features and multi-scale receptive fields at a low cost. Significant improvements over feedforward baselines are observed on several benchmarks. For example, an ARC-equipped TSM-ResNet18 outperforms TSM-ResNet50 with 48% fewer FLOPs and 52% model parameters on Something-Something V1 and Diving48.

قيم البحث

اقرأ أيضاً

Despite the growing discriminative capabilities of modern deep learning methods for recognition tasks, the inner workings of the state-of-art models still remain mostly black-boxes. In this paper, we propose a systematic interpretation of model param eters and hidden representations of Residual Temporal Convolutional Networks (Res-TCN) for action recognition in time-series data. We also propose a Feature Map Decoder as part of the interpretation analysis, which outputs a representation of models hidden variables in the same domain as the input. Such analysis empowers us to expose models characteristic learning patterns in an interpretable way. For example, through the diagnosis analysis, we discovered that our model has learned to achieve view-point invariance by implicitly learning to perform rotational normalization of the input to a more discriminative view. Based on the findings from the model interpretation analysis, we propose a targeted refinement technique, which can generalize to various other recognition models. The proposed work introduces a three-stage paradigm for model learning: training, interpretable diagnosis and targeted refinement. We validate our approach on skeleton based 3D human action recognition benchmark of NTU RGB+D. We show that the proposed workflow is an effective model learning strategy and the resulting Multi-stream Residual Temporal Convolutional Network (MS-Res-TCN) achieves the state-of-the-art performance on NTU RGB+D.
Human pose is a useful feature for fine-grained sports action understanding. However, pose estimators are often unreliable when run on sports video due to domain shift and factors such as motion blur and occlusions. This leads to poor accuracy when d ownstream tasks, such as action recognition, depend on pose. End-to-end learning circumvents pose, but requires more labels to generalize. We introduce Video Pose Distillation (VPD), a weakly-supervised technique to learn features for new video domains, such as individual sports that challenge pose estimation. Under VPD, a student network learns to extract robust pose features from RGB frames in the sports video, such that, whenever pose is considered reliable, the features match the output of a pretrained teacher pose detector. Our strategy retains the best of both pose and end-to-end worlds, exploiting the rich visual patterns in raw video frames, while learning features that agree with the athletes pose and motion in the target video domain to avoid over-fitting to patterns unrelated to athletes motion. VPD features improve performance on few-shot, fine-grained action recognition, retrieval, and detection tasks in four real-world sports video datasets, without requiring additional ground-truth pose annotations.
We present FACESEC, a framework for fine-grained robustness evaluation of face recognition systems. FACESEC evaluation is performed along four dimensions of adversarial modeling: the nature of perturbation (e.g., pixel-level or face accessories), the attackers system knowledge (about training data and learning architecture), goals (dodging or impersonation), and capability (tailored to individual inputs or across sets of these). We use FACESEC to study five face recognition systems in both closed-set and open-set settings, and to evaluate the state-of-the-art approach for defending against physically realizable attacks on these. We find that accurate knowledge of neural architecture is significantly more important than knowledge of the training data in black-box attacks. Moreover, we observe that open-set face recognition systems are more vulnerable than closed-set systems under different types of attacks. The efficacy of attacks for other threat model variations, however, appears highly dependent on both the nature of perturbation and the neural network architecture. For example, attacks that involve adversarial face masks are usually more potent, even against adversarially trained models, and the ArcFace architecture tends to be more robust than the others.
In the following paper, we present and discuss challenging applications for fine-grained visual classification (FGVC): biodiversity and species analysis. We not only give details about two challenging new datasets suitable for computer vision researc h with up to 675 highly similar classes, but also present first results with localized features using convolutional neural networks (CNN). We conclude with a list of challenging new research directions in the area of visual classification for biodiversity research.
In this paper we address the task of recognizing assembly actions as a structure (e.g. a piece of furniture or a toy block tower) is built up from a set of primitive objects. Recognizing the full range of assembly actions requires perception at a lev el of spatial detail that has not been attempted in the action recognition literature to date. We extend the fine-grained activity recognition setting to address the task of assembly action recognition in its full generality by unifying assembly actions and kinematic structures within a single framework. We use this framework to develop a general method for recognizing assembly actions from observation sequences, along with observation features that take advantage of a spatial assemblys special structure. Finally, we evaluate our method empirically on two application-driven data sources: (1) An IKEA furniture-assembly dataset, and (2) A block-building dataset. On the first, our system recognizes assembly actions with an average framewise accuracy of 70% and an average normalized edit distance of 10%. On the second, which requires fine-grained geometric reasoning to distinguish between assemblies, our system attains an average normalized edit distance of 23% -- a relative improvement of 69% over prior work.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا