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Building object-level maps can facilitate robot-environment interactions (e.g. planning and manipulation), but objects could often have multiple probable poses when viewed from a single vantage point, due to symmetry, occlusion or perceptual failures. A robust object-level simultaneous localization and mapping (object SLAM) algorithm needs to be aware of this pose ambiguity. We propose to maintain and subsequently disambiguate the multiple pose interpretations to gradually recover a globally consistent world representation. The max-mixtures model is applied to implicitly and efficiently track all pose hypotheses, but the resulting formulation is non-convex, and therefore subject to local optima. To mitigate this problem, temporally consistent hypotheses are extracted, guiding the optimization into the global optimum. This consensus-informed inference method is applied online via landmark variable re-initialization within an incremental SLAM framework, iSAM2, for robust real-time performance. We demonstrate that this approach improves SLAM performance on both simulated and real object SLAM problems with pose ambiguity.
In object-based Simultaneous Localization and Mapping (SLAM), 6D object poses offer a compact representation of landmark geometry useful for downstream planning and manipulation tasks. However, measurement ambiguity then arises as objects may possess
Random sample consensus (RANSAC) is a robust model-fitting algorithm. It is widely used in many fields including image-stitching and point cloud registration. In RANSAC, data is uniformly sampled for hypothesis generation. However, this uniform sampl
In this paper, we present the RISE-SLAM algorithm for performing visual-inertial simultaneous localization and mapping (SLAM), while improving estimation consistency. Specifically, in order to achieve real-time operation, existing approaches often as
We present a fast, scalable, and accurate Simultaneous Localization and Mapping (SLAM) system that represents indoor scenes as a graph of objects. Leveraging the observation that artificial environments are structured and occupied by recognizable obj
Simultaneous mapping and localization (SLAM) in an real indoor environment is still a challenging task. Traditional SLAM approaches rely heavily on low-level geometric constraints like corners or lines, which may lead to tracking failure in texturele