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We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines (segments, or rays) and input triangles, as well as approximately counting the number of such intersections, (iii) computing the intersection of two nonconvex polyhedra, (iv) detecting, counting, or reporting intersections in a set of lines in $R^3$, and (v) output-sensitive construction of an arrangement of triangles in three dimensions. Our approach is based on the polynomial partitioning technique. For example, our ray-shooting algorithm processes a set of $n$ triangles in $R^3$ into a data structure for answering ray shooting queries amid the given triangles, which uses $O(n^{3/2+varepsilon})$ storage and preprocessing, and answers a query in $O(n^{1/2+varepsilon})$ time, for any $varepsilon>0$. This is a significant improvement over known results, obtained more than 25 years ago, in which, with this amount of storage, the query time bound is roughly $n^{5/8}$. The algorithms for the other problems have similar performance bounds, with similar improvements over previous results. We also derive a nontrivial improved tradeoff between storage and query time. Using it, we obtain algorithms that answer $m$ queries on $n$ objects in [ max left{ O(m^{2/3}n^{5/6+varepsilon} + n^{1+varepsilon}),; O(m^{5/6+varepsilon}n^{2/3} + m^{1+varepsilon}) right} ] time, for any $varepsilon>0$, again an improvement over the earlier bounds.
In this paper, we first consider the subpath convex hull query problem: Given a simple path $pi$ of $n$ vertices, preprocess it so that the convex hull of any query subpath of $pi$ can be quickly obtained. Previously, Guibas, Hershberger, and Snoeyin
Given a set $P$ of $n$ points and a set $S$ of $m$ weighted disks in the plane, the disk coverage problem asks for a subset of disks of minimum total weight that cover all points of $P$. The problem is NP-hard. In this paper, we consider a line-const
Two triples of triangles having pairwise disjoint outlines in 3-space are called combinatorially isotopic if one triple can be obtained from the other by a continuous motion during which the outlines of the triangles remain pairwise disjoint. We conj
Let $S subset mathbb{R}^2$ be a set of $n$ sites, where each $s in S$ has an associated radius $r_s > 0$. The disk graph $D(S)$ is the undirected graph with vertex set $S$ and an undirected edge between two sites $s, t in S$ if and only if $|st| leq
A convex geometric hypergraph or cgh consists of a family of subsets of a strictly convex set of points in the plane. There are eight pairwise nonisomorphic cghs consisting of two disjoint triples. These were studied at length by Bra{ss} (2004) and b