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The recent advancements of three-dimensional (3D) data acquisition devices have spurred a new breed of applications that rely on point cloud data processing. However, processing a large volume of point cloud data brings a significant workload on resource-constrained mobile devices, prohibiting from unleashing their full potentials. Built upon the emerging paradigm of device-edge co-inference, where an edge device extracts and transmits the intermediate feature to an edge server for further processing, we propose Branchy-GNN for efficient graph neural network (GNN) based point cloud processing by leveraging edge computing platforms. In order to reduce the on-device computational cost, the Branchy-GNN adds branch networks for early exiting. Besides, it employs learning-based joint source-channel coding (JSCC) for the intermediate feature compression to reduce the communication overhead. Our experimental results demonstrate that the proposed Branchy-GNN secures a significant latency reduction compared with several benchmark methods.
Device-edge co-inference, which partitions a deep neural network between a resource-constrained mobile device and an edge server, recently emerges as a promising paradigm to support intelligent mobile applications. To accelerate the inference process
A surge in artificial intelligence and autonomous technologies have increased the demand toward enhanced edge-processing capabilities. Computational complexity and size of state-of-the-art Deep Neural Networks (DNNs) are rising exponentially with div
Point cloud processing is very challenging, as the diverse shapes formed by irregular points are often indistinguishable. A thorough grasp of the elusive shape requires sufficiently contextual semantic information, yet few works devote to this. Here
3D point-cloud-based perception is a challenging but crucial computer vision task. A point-cloud consists of a sparse, unstructured, and unordered set of points. To understand a point-cloud, previous point-based methods, such as PointNet++, extract v
The industry and academia have proposed many distributed graph processing systems. However, the existing systems are not friendly enough for users like data analysts and algorithm engineers. On the one hand, the programing models and interfaces diffe