ﻻ يوجد ملخص باللغة العربية
With the advance in mobile computing, Internet of Things, and ubiquitous wireless connectivity, social sensing based edge computing (SSEC) has emerged as a new computation paradigm where people and their personally owned devices collect sensor measurements from the physical world and process them at the edge of the network. This paper focuses on a privacy-aware task allocation problem where the goal is to optimize the computation task allocation in SSEC systems while respecting the users customized privacy settings. It introduces a novel Game-theoretic Privacy-aware Task Allocation (G-PATA) framework to achieve the goal. G-PATA includes (i) a bottom-up game-theoretic model to generate the maximum payoffs at end devices while satisfying the end users privacy settings; (ii) a top-down incentive scheme to adjust the rewards for the tasks to ensure that the task allocation decisions made by end devices meet the Quality of Service (QoS) requirements of the applications. Furthermore, the framework incorporates an efficient load balancing and iteration reduction component to adapt to the dynamic changes in status and privacy configurations of end devices. The G-PATA framework was implemented on a real-world edge computing platform that consists of heterogeneous end devices (Jetson TX1 and TK1 boards, and Raspberry Pi3). We compare G-PATA with state-of-the-art task allocation schemes through two real-world social sensing applications. The results show that G-PATA significantly outperforms existing approaches under various privacy settings (our scheme achieved as much as 47% improvements in delay reduction for the application and 15% more payoffs for end devices compared to the baselines.).
In recent years, the blockchain-based Internet of Things (IoT) has been researched and applied widely, where each IoT device can act as a node in the blockchain. However, these lightweight nodes usually do not have enough computing power to complete
Cloud computing is a newly emerging distributed computing which is evolved from Grid computing. Task scheduling is the core research of cloud computing which studies how to allocate the tasks among the physical nodes so that the tasks can get a balan
Neural networks (NNs) lack measures of reliability estimation that would enable reasoning over their predictions. Despite the vital importance, especially in areas of human well-being and health, state-of-the-art uncertainty estimation techniques are
While mobile edge computing (MEC) alleviates the computation and power limitations of mobile devices, additional latency is incurred when offloading tasks to remote MEC servers. In this work, the power-delay tradeoff in the context of task offloading
This is the first paper to address the topology structure of Job Edge-Fog interconnection network in the perspective of network creation game. A two level network creation game model is given, in which the first level is similar to the traditional ne