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We present a protocol that transforms any quantum multi-prover interactive proof into a nonlocal game in which questions consist of logarithmic number of bits and answers of constant number of bits. As a corollary, this proves that the promise problem corresponding to the approximation of the nonlocal value to inverse polynomial accuracy is complete for QMIP*, and therefore NEXP-hard. This establishes that nonlocal games are provably harder than classical games without any complexity theory assumptions. Our result also indicates that gap amplification for nonlocal games may be impossible in general and provides a negative evidence for the possibility of the gap amplification approach to the multi-prover variant of the quantum PCP conjecture.
Multi Prover Interactive Proof systems (MIPs)were first presented in a cryptographic context, but ever since they were used in various fields. Understanding the power of MIPs in the quantum context raises many open problems, as there are several inte
We identify a formal connection between physical problems related to the detection of separable (unentangled) quantum states and complexity classes in theoretical computer science. In particular, we show that to nearly every quantum interactive proof
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