ترغب بنشر مسار تعليمي؟ اضغط هنا

Using hierarchical octrees in Monte Carlo radiative transfer simulations

190   0   0.0 ( 0 )
 نشر من قبل Maarten Baes
 تاريخ النشر 2013
  مجال البحث فيزياء
والبحث باللغة English




اسأل ChatGPT حول البحث

A crucial aspect of 3D Monte Carlo radiative transfer is the choice of the spatial grid used to partition the dusty medium. We critically investigate the use of octree grids in Monte Carlo dust radiative transfer, with two different octree construction algorithms (regular and barycentric subdivision) and three different octree traversal algorithms (top-down, neighbour list, and the bookkeeping method). In general, regular octree grids need higher levels of subdivision compared to the barycentric grids for a fixed maximum cell mass threshold criterion. The total number of grid cells, however, depends on the geometry of the model. Surprisingly, regular octree grid simulations turn out to be 10 to 20% more efficient in run time than the barycentric grid simulations, even for those cases where the latter contain fewer grid cells than the former. Furthermore, we find that storing neighbour lists for each cell in an octree, ordered according to decreasing overlap area, is worth the additional memory and implementation overhead: using neighbour lists can cut down the grid traversal by 20% compared to the traditional top-down method. In conclusion, the combination of a regular node subdivision and the neighbour list method results in the most efficient octree structure for Monte Carlo radiative transfer simulations.



قيم البحث

اقرأ أيضاً

The theory and numerical modelling of radiation processes and radiative transfer play a key role in astrophysics: they provide the link between the physical properties of an object and the radiation it emits. In the modern era of increasingly high-qu ality observational data and sophisticated physical theories, development and exploitation of a variety of approaches to the modelling of radiative transfer is needed. In this article, we focus on one remarkably versatile approach: Monte Carlo Radiative Transfer (MCRT). We describe the principles behind this approach, and highlight the relative ease with which they can (and have) been implemented for application to a range of astrophysical problems. All MCRT methods have in common a need to consider the adverse consequences of Monte Carlo noise in simulation results. We overview a range of methods used to suppress this noise and comment on their relative merits for a variety of applications. We conclude with a brief review of specific applications for which MCRT methods are currently popular and comment on the prospects for future developments.
Context: The Monte Carlo method is the most widely used method to solve radiative transfer problems in astronomy, especially in a fully general 3D geometry. A crucial concept in any Monte Carlo radiative transfer code is the random generation of the next interaction location. In polarised Monte Carlo radiative transfer with aligned non-spherical grains, the nature of dichroism complicates the concept of optical depth. Aims: We investigate in detail the relation between optical depth and the optical properties and density of the attenuating medium in polarised Monte Carlo radiative transfer codes that take into account dichroic extinction. Methods: Based on solutions for the radiative transfer equation, we discuss the optical depth scale in polarised radiative transfer with spheroidal grains. We compare the dichroic optical depth to the extinction and total optical depth scale. Results: In a dichroic medium, the optical depth is not equal to the usual extinction optical depth, nor to the total optical depth. For representative values of the optical properties of dust grains, the dichroic optical depth can differ from the extinction or total optical depth by several ten percent. A closed expression for the dichroic optical depth cannot be given, but it can be derived efficiently through an algorithm that is based on the analytical result corresponding to elongated grains with a uniform grain alignment. Conclusions: Optical depth is more complex in dichroic media than in systems without dichroic attenuation, and this complexity needs to be considered when generating random free path lengths in Monte Carlo radiative transfer simulations. There is no benefit in using approximations instead of the dichroic optical depth.
The Monte Carlo method is a powerful tool for performing radiative equilibrium calculations, even in complex geometries. The main drawback of the standard Monte Carlo radiative equilibrium methods is that they require iteration, which makes them nume rically very demanding. Bjorkman & Wood recently proposed a frequency distribution adjustment scheme, which allows radiative equilibrium Monte Carlo calculations to be performed without iteration, by choosing the frequency of each re-emitted photon such that it corrects for the incorrect spectrum of the previously re-emitted photons. Although the method appears to yield correct results, we argue that its theoretical basis is not completely transparent, and that it is not completely clear whether this technique is an exact rigorous method, or whether it is just a good and convenient approximation. We critically study the general problem of how an already sampled distribution can be adjusted to a new distribution by adding data points sampled from an adjustment distribution. We show that this adjustment is not always possible, and that it depends on the shape of the original and desired distributions, as well as on the relative number of data points that can be added. Applying this theorem to radiative equilibrium Monte Carlo calculations, we provide a firm theoretical basis for the frequency distribution adjustment method of Bjorkman & Wood, and we demonstrate that this method provides the correct frequency distribution through the additional requirement of radiative equilibrium. We discuss the advantages and limitations of this approach, and show that it can easily be combined with the presence of additional heating sources and the concept of photon weighting. However, the method may fail if small dust grains are included... (abridged)
The theory of radiative transfer provides the link between the physical conditions in an astrophysical object and the observable radiation which it emits. Thus accurately modelling radiative transfer is often a necessary part of testing theoretical m odels by comparison with observations. We describe a new radiative transfer code which employs Monte Carlo methods for the numerical simulation of radiation transport in expanding media. We discuss the application of this code to the calculation of synthetic spectra and light curves for a Type Ia supernova explosion model and describe the sensitivity of the results to certain approximations made in the simulations.
We present a new algorithm for radiative transfer, based on a statistical Monte-Carlo approach, that does not suffer from teleportation effects on the one hand, and yields smooth results on the other hand. Implicit-Monte-Carlo (IMC) techniques for mo deling radiative transfer exist from the 70s. However, in optically thick problems, the basic algorithm suffers from `teleportation errors, where the photons propagate faster than the exact physical behavior, due to the absorption-black body emission processes. One possible solution is to use semi-analog Monte-Carlo, in its new implicit form (ISMC), that uses two kinds of particles, photons and discrete material particles. This algorithm yields excellent teleportation-free results, however, it also results with nosier solutions (relative to classic IMC) due to its discrete nature. Here, we derive a new Monte-Carlo algorithm, Discrete implicit Monte-Carlo (DIMC) that uses the idea of the two-kind discrete particles and thus, does not suffer from teleportation errors. DIMC implements the IMC discretization and creates new radiation photons each time step, unlike ISMC. This yields smooth results as classic IMC, due to the continuous absorption technique. One of the main parts of the algorithm is the avoidance of population explosion of particles, using particle merging. We test the new algorithm in both one and two-dimensional cylindrical problems, and show that it yields smooth, teleportation-free results. We finish in demonstrating the power of the new algorithm in a classic radiative hydrodynamic problem, an opaque radiative shock wave. This demonstrates the power of the new algorithm in astrophysical scenarios.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا