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Accounting for the Reynolds number is critical in numerical simulations of turbulence, particularly for subsonic flow. For Smoothed Particle Hydrodynamics (SPH) with constant artificial viscosity coefficient alpha, it is shown that the effective Reynolds number in the absence of explicit physical viscosity terms scales linearly with the Mach number - compared to mesh schemes, where the effective Reynolds number is largely independent of the flow velocity. As a result, SPH simulations with alpha=1 will have low Reynolds numbers in the subsonic regime compared to mesh codes, which may be insufficient to resolve turbulent flow. This explains the failure of Bauer and Springel (2011, arXiv:1109.4413v1) to find agreement between the moving-mesh code AREPO and the GADGET SPH code on simulations of driven, subsonic (v ~ 0.3 c_s) turbulence appropriate to the intergalactic/intracluster medium, where it was alleged that SPH is somehow fundamentally incapable of producing a Kolmogorov-like turbulent cascade. We show that turbulent flow with a Kolmogorov spectrum can be easily recovered by employing standard methods for reducing alpha away from shocks.
The elementary structures of turbulence, i.e., vortex tubes, are studied using velocity data obtained in laboratory experiments for boundary layers and duct flows at microscale Reynolds numbers 332-1934. While past experimental studies focused on int
A new approach to turbulence simulation, based on a combination of large-eddy simulation (LES) for the whole flow and an array of non-space-filling quasi-direct numerical simulations (QDNS), which sample the response of near-wall turbulence to large-
We compute the infrared (IR) emission from high-redshift galaxies in cosmological smoothed particle hydrodynamics simulations by coupling the output of the simulation with the population synthesis code `GRASIL by Silva et al. Based on the stellar mas
We present the McMaster Unbiased Galaxy Simulations (MUGS), the first 9 galaxies of an unbiased selection ranging in total mass from 5$times10^{11}$ M$_odot$ to 2$times10^{12}$ M$_odot$ simulated using n-body smoothed particle hydrodynamics (SPH) at
We present an implementation of smoothed particle hydrodynamics (SPH) with improved accuracy for simulations of galaxies and the large-scale structure. In particular, we combine, implement, modify and test a vast majority of SPH improvement technique