The Maximum Likelihood Decoding Problem (MLD) and the Multivariate Quadratic System Problem (MQ) are known to be NP-hard. In this paper we present a polynomial-time reduction from any instance of MLD to an instance of MQ, and viceversa.
We assess the computational complexity of several decision problems concerning (Murray-von Neumann) equivalence classes of projections of AF-algebras whose Elliott classifier is lattice-ordered. We construct polytime reductions among many of these problems.
The Small-Set Expansion Hypothesis (Raghavendra, Steurer, STOC 2010) is a natural hardness assumption concerning the problem of approximating the edge expansion of small sets in graphs. This hardness assumption is closely connected to the Unique Game
s Conjecture (Khot, STOC 2002). In particular, the Small-Set Expansion Hypothesis implies the Unique Games Conjecture (Raghavendra, Steurer, STOC 2010). Our main result is that the Small-Set Expansion Hypothesis is in fact equivalent to a variant of the Unique Games Conjecture. More precisely, the hypothesis is equivalent to the Unique Games Conjecture restricted to instance with a fairly mild condition on the expansion of small sets. Alongside, we obtain the first strong hardness of approximation results for the Balanced Separator and Minimum Linear Arrangement problems. Before, no such hardness was known for these problems even assuming the Unique Games Conjecture. These results not only establish the Small-Set Expansion Hypothesis as a natural unifying hypothesis that implies the Unique Games Conjecture, all its consequences and, in addition, hardness results for other problems like Balanced Separator and Minimum Linear Arrangement, but our results also show that the Small-Set Expansion Hypothesis problem lies at the combinatorial heart of the Unique Games Conjecture. The key technical ingredient is a new way of exploiting the structure of the Unique Games instances obtained from the Small-Set Expansion Hypothesis via (Raghavendra, Steurer, 2010). This additional structure allows us to modify standard reductions in a way that essentially destroys their local-gadget nature. Using this modification, we can argue about the expansion in the graphs produced by the reduction without relying on expansion properties of the underlying Unique Games instance (which would be impossible for a local-gadget reduction).
Many papers in the field of integer linear programming (ILP, for short) are devoted to problems of the type $max{c^top x colon A x = b,, x in mathbb{Z}^n_{geq 0}}$, where all the entries of $A,b,c$ are integer, parameterized by the number of rows of
$A$ and $|A|_{max}$. This class of problems is known under the name of ILP problems in the standard form, adding the word bounded if $x leq u$, for some integer vector $u$. Recently, many new sparsity, proximity, and complexity results were obtained for bounded and unbounded ILP problems in the standard form. In this paper, we consider ILP problems in the canonical form $$max{c^top x colon b_l leq A x leq b_r,, x in mathbb{Z}^n},$$ where $b_l$ and $b_r$ are integer vectors. We assume that the integer matrix $A$ has the rank $n$, $(n + m)$ rows, $n$ columns, and parameterize the problem by $m$ and $Delta(A)$, where $Delta(A)$ is the maximum of $n times n$ sub-determinants of $A$, taken in the absolute value. We show that any ILP problem in the standard form can be polynomially reduced to some ILP problem in the canonical form, preserving $m$ and $Delta(A)$, but the reverse reduction is not always possible. More precisely, we define the class of generalized ILP problems in the standard form, which includes an additional group constraint, and prove the equivalence to ILP problems in the canonical form. We generalize known sparsity, proximity, and complexity bounds for ILP problems in the canonical form. Additionally, sometimes, we strengthen previously known results for ILP problems in the canonical form, and, sometimes, we give shorter proofs. Finally, we consider the special cases of $m in {0,1}$. By this way, we give specialised sparsity, proximity, and complexity bounds for the problems on simplices, Knapsack problems and Subset-Sum problems.
In this paper we consider the problems of testing isomorphism of tensors, $p$-groups, cubic forms, algebras, and more, which arise from a variety of areas, including machine learning, group theory, and cryptography. These problems can all be cast as
orbit problems on multi-way arrays under different group actions. Our first two main results are: 1. All the aforementioned isomorphism problems are equivalent under polynomial-time reductions, in conjunction with the recent results of Futorny-Grochow-Sergeichuk (Lin. Alg. Appl., 2019). 2. Isomorphism of $d$-tensors reduces to isomorphism of 3-tensors, for any $d geq 3$. Our results suggest that these isomorphism problems form a rich and robust equivalence class, which we call Tensor Isomorphism-complete, or TI-complete. We then leverage the techniques used in the above results to prove two first-of-their-kind results for Group Isomorphism (GpI): 3. We give a reduction from GpI for $p$-groups of exponent $p$ and small class ($c < p$) to GpI for $p$-groups of exponent $p$ and class 2. The latter are widely believed to be the hardest cases of GpI, but as far as we know, this is the first reduction from any more general class of groups to this class. 4. We give a search-to-decision reduction for isomorphism of $p$-groups of exponent $p$ and class 2 in time $|G|^{O(log log |G|)}$. While search-to-decision reductions for Graph Isomorphism (GI) have been known for more than 40 years, as far as we know this is the first non-trivial search-to-decision reduction in the context of GpI. Our main technique for (1), (3), and (4) is a linear-algebraic analogue of the classical graph coloring gadget, which was used to obtain the search-to-decision reduction for GI. This gadget construction may be of independent interest and utility. The technique for (2) gives a method for encoding an arbitrary tensor into an algebra.
Holzer and Holzer (Discrete Applied Mathematics 144(3):345--358, 2004) proved that the Tantrix(TM) rotation puzzle problem with four colors is NP-complete, and they showed that the infinite variant of this problem is undecidable. In this paper, we st
udy the three-color and two-color Tantrix(TM) rotation puzzle problems (3-TRP and 2-TRP) and their variants. Restricting the number of allowed colors to three (respectively, to two) reduces the set of available Tantrix(TM) tiles from 56 to 14 (respectively, to 8). We prove that 3-TRP and 2-TRP are NP-complete, which answers a question raised by Holzer and Holzer in the affirmative. Since our reductions are parsimonious, it follows that the problems Unique-3-TRP and Unique-2-TRP are DP-complete under randomized reductions. We also show that the another-solution problems associated with 4-TRP, 3-TRP, and 2-TRP are NP-complete. Finally, we prove that the infinite variants of 3-TRP and 2-TRP are undecidable.