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This work proposes a compact robotic limb, AugLimb, that can augment our body functions and support the daily activities. AugLimb adopts the double-layer scissor unit for the extendable mechanism which can achieve 2.5 times longer than the forearm length. The proposed device can be mounted on the users upper arm, and transform into compact state without obstruction to wearers. The proposed device is lightweight with low burden exerted on the wearer. We developed the prototype of AugLimb to demonstrate the proposed mechanisms. We believe that the design methodology of AugLimb can facilitate human augmentation research for practical use. see http://www.jaist.ac.jp/~xie/auglimb.html
Leveraging human grasping skills to teach a robot to perform a manipulation task is appealing, but there are several limitations to this approach: time-inefficient data capture procedures, limited generalization of the data to other grasps and object
This work describes a new human-in-the-loop (HitL) assistive grasping system for individuals with varying levels of physical capabilities. We investigated the feasibility of using four potential input devices with our assistive grasping system interf
Human activity recognition plays an increasingly important role not only in our daily lives, but also in the medical and rehabilitation fields. The development of deep learning has also contributed to the advancement of human activity recognition, bu
This paper aimed to explore whether human beings can understand gestures produced by telepresence robots. If it were the case, they can derive meaning conveyed in telerobotic gestures when processing spatial information. We conducted two experiments
User interfaces provide an interactive window between physical and virtual environments. A new concept in the field of human-computer interaction is a soft user interface; a compliant surface that facilitates touch interaction through deformation. De