ترغب بنشر مسار تعليمي؟ اضغط هنا

An Experimental Validation and Comparison of Reaching Motion Models for Unconstrained Handovers: Towards Generating Humanlike Motions for Human-Robot Handovers

82   0   0.0 ( 0 )
 نشر من قبل Tin Tran Mr
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

The Minimum Jerk motion model has long been cited in literature for human point-to-point reaching motions in single-person tasks. While it has been demonstrated that applying minimum-jerk-like trajectories to robot reaching motions in the joint action task of human-robot handovers allows a robot giver to be perceived as more careful, safe, and skilled, it has not been verified whether human reaching motions in handovers follow the Minimum Jerk model. To experimentally test and verify motion models for human reaches in handovers, we examined human reaching motions in unconstrained handovers (where the person is allowed to move their whole body) and fitted against 1) the Minimum Jerk model, 2) its variation, the Decoupled Minimum Jerk model, and 3) the recently proposed Elliptical (Conic) model. Results showed that Conic model fits unconstrained human handover reaching motions best. Furthermore, we discovered that unlike constrained, single-person reaching motions, which have been found to be elliptical, there is a split between elliptical and hyperbolic conic types. We expect our results will help guide generation of more humanlike reaching motions for human-robot handover tasks.

قيم البحث

اقرأ أيضاً

Human-robot object handovers have been an actively studied area of robotics over the past decade; however, very few techniques and systems have addressed the challenge of handing over diverse objects with arbitrary appearance, size, shape, and rigidi ty. In this paper, we present a vision-based system that enables reactive human-to-robot handovers of unknown objects. Our approach combines closed-loop motion planning with real-time, temporally-consistent grasp generation to ensure reactivity and motion smoothness. Our system is robust to different object positions and orientations, and can grasp both rigid and non-rigid objects. We demonstrate the generalizability, usability, and robustness of our approach on a novel benchmark set of 26 diverse household objects, a user study with naive users (N=6) handing over a subset of 15 objects, and a systematic evaluation examining different ways of handing objects. More results and videos can be found at https://sites.google.com/nvidia.com/handovers-of-arbitrary-objects.
Humans are highly skilled in communicating their intent for when and where a handover would occur. However, even the state-of-the-art robotic implementations for handovers display a general lack of communication skills. This study aims to visualize t he internal state and intent of robots for Human-to-Robot Handovers using Augmented Reality. Specifically, we aim to visualize 3D models of the object and the robotic gripper to communicate the robots estimation of where the object is and the pose in which the robot intends to grasp the object. We tested this design via a user study with 16 participants, in which each participant handed over a cube-shaped object to the robot 12 times. Results show that visualizing robot intent using augmented reality substantially improves the subjective experience of the users for handovers. Results also indicate that the effectiveness of augmented reality is even more pronounced for the perceived safety and fluency of the interaction when the robot makes errors in localizing the object.
We present an approach for safe and object-independent human-to-robot handovers using real time robotic vision and manipulation. We aim for general applicability with a generic object detector, a fast grasp selection algorithm and by using a single g ripper-mounted RGB-D camera, hence not relying on external sensors. The robot is controlled via visual servoing towards the object of interest. Putting a high emphasis on safety, we use two perception modules: human body part segmentation and hand/finger segmentation. Pixels that are deemed to belong to the human are filtered out from candidate grasp poses, hence ensuring that the robot safely picks the object without colliding with the human partner. The grasp selection and perception modules run concurrently in real-time, which allows monitoring of the progress. In experiments with 13 objects, the robot was able to successfully take the object from the human in 81.9% of the trials.
Human motion prediction is non-trivial in modern industrial settings. Accurate prediction of human motion can not only improve efficiency in human robot collaboration, but also enhance human safety in close proximity to robots. Among existing predict ion models, the parameterization and identification methods of those models vary. It remains unclear what is the necessary parameterization of a prediction model, whether online adaptation of the model is necessary, and whether prediction can help improve safety and efficiency during human robot collaboration. These problems result from the difficulty to quantitatively evaluate various prediction models in a closed-loop fashion in real human-robot interaction settings. This paper develops a method to evaluate the closed-loop performance of different prediction models. In particular, we compare models with different parameterizations and models with or without online parameter adaptation. Extensive experiments were conducted on a human robot collaboration platform. The experimental results demonstrated that human motion prediction significantly enhanced the collaboration efficiency and human safety. Adaptable prediction models that were parameterized by neural networks achieved the best performance.
In this paper, we tackle the problem of human-robot coordination in sequences of manipulation tasks. Our approach integrates hierarchical human motion prediction with Task and Motion Planning (TAMP). We first devise a hierarchical motion prediction a pproach by combining Inverse Reinforcement Learning and short-term motion prediction using a Recurrent Neural Network. In a second step, we propose a dynamic version of the TAMP algorithm Logic-Geometric Programming (LGP). Our version of Dynamic LGP, replans periodically to handle the mismatch between the human motion prediction and the actual human behavior. We assess the efficacy of the approach by training the prediction algorithms and testing the framework on the publicly available MoGaze dataset.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا