ترغب بنشر مسار تعليمي؟ اضغط هنا

Navigating by Touch: Haptic Monte Carlo Localization via Geometric Sensing and Terrain Classification

100   0   0.0 ( 0 )
 نشر من قبل Russell Buchanan
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Legged robot navigation in extreme environments can hinder the use of cameras and laser scanners due to darkness, air obfuscation or sensor damage. In these conditions, proprioceptive sensing will continue to work reliably. In this paper, we propose a purely proprioceptive localization algorithm which fuses information from both geometry and terrain class, to localize a legged robot within a prior map. First, a terrain classifier computes the probability that a foot has stepped on a particular terrain class from sensed foot forces. Then, a Monte Carlo-based estimator fuses this terrain class probability with the geometric information of the foot contact points. Results are demonstrated showing this approach operating online and onboard a ANYmal B300 quadruped robot traversing a series of terrain courses with different geometries and terrain types over more than 1.2km. The method keeps the localization error below 20cm using only the information coming from the feet, IMU, and joints of the quadruped.



قيم البحث

اقرأ أيضاً

Continuous robot operation in extreme scenarios such as underground mines or sewers is difficult because exteroceptive sensors may fail due to fog, darkness, dirt or malfunction. So as to enable autonomous navigation in these kinds of situations, we have developed a type of proprioceptive localization which exploits the foot contacts made by a quadruped robot to localize against a prior map of an environment, without the help of any camera or LIDAR sensor. The proposed method enables the robot to accurately re-localize itself after making a sequence of contact events over a terrain feature. The method is based on Sequential Monte Carlo and can support both 2.5D and 3D prior map representations. We have tested the approach online and onboard the ANYmal quadruped robot in two different scenarios: the traversal of a custom built wooden terrain course and a wall probing and following task. In both scenarios, the robot is able to effectively achieve a localization match and to execute a desired pre-planned path. The method keeps the localization error down to 10cm on feature rich terrain by only using its feet, kinematic and inertial sensing.
For humans, both the proprioception and touch sensing are highly utilized when performing haptic perception. However, most approaches in robotics use only either proprioceptive data or touch data in haptic object recognition. In this paper, we presen t a novel method named Iterative Closest Labeled Point (iCLAP) to link the kinesthetic cues and tactile patterns fundamentally and also introduce its extensions to recognize object shapes. In the training phase, the iCLAP first clusters the features of tactile readings into a codebook and assigns these features with distinct label numbers. A 4D point cloud of the object is then formed by taking the label numbers of the tactile features as an additional dimension to the 3D sensor positions; hence, the two sensing modalities are merged to achieve a synthesized perception of the touched object. Furthermore, we developed and validated hybrid fusion strategies, product based and weighted sum based, to combine decisions obtained from iCLAP and single sensing modalities. Extensive experimentation demonstrates a dramatic improvement of object recognition using the proposed methods and it shows great potential to enhance robot perception ability.
Disturbance estimation for Micro Aerial Vehicles (MAVs) is crucial for robustness and safety. In this paper, we use novel, bio-inspired airflow sensors to measure the airflow acting on a MAV, and we fuse this information in an Unscented Kalman Filter (UKF) to simultaneously estimate the three-dimensional wind vector, the drag force, and other interaction forces (e.g. due to collisions, interaction with a human) acting on the robot. To this end, we present and compare a fully model-based and a deep learning-based strategy. The model-based approach considers the MAV and airflow sensor dynamics and its interaction with the wind, while the deep learning-based strategy uses a Long Short-Term Memory (LSTM) neural network to obtain an estimate of the relative airflow, which is then fused in the proposed filter. We validate our methods in hardware experiments, showing that we can accurately estimate relative airflow of up to 4 m/s, and we can differentiate drag and interaction force.
We describe an application of the Monte Carlo method to the Janus deformation of the black brane background. We present numerical results for three and five dimensional black Janus geometries with planar and spherical interfaces. In particular, we ar gue that the 5D geometry with a spherical interface has an application in understanding the finite temperature bag-like QCD model via the AdS/CFT correspondence. The accuracy and convergence of the algorithm are evaluated with respect to the grid spacing. The systematic errors of the method are determined using an exact solution of 3D black Janus. This numerical approach for solving linear problems is unaffected initial guess of a trial solution and can handle an arbitrary geometry under various boundary conditions in the presence of source fields.
In this paper, we present an approach to tactile pose estimation from the first touch for known objects. First, we create an object-agnostic map from real tactile observations to contact shapes. Next, for a new object with known geometry, we learn a tailored perception model completely in simulation. To do so, we simulate the contact shapes that a dense set of object poses would produce on the sensor. Then, given a new contact shape obtained from the sensor output, we match it against the pre-computed set using the object-specific embedding learned purely in simulation using contrastive learning. This results in a perception model that can localize objects from a single tactile observation. It also allows reasoning over pose distributions and including additional pose constraints coming from other perception systems or multiple contacts. We provide quantitative results for four objects. Our approach provides high accuracy pose estimations from distinctive tactile observations while regressing pose distributions to account for those contact shapes that could result from different object poses. We further extend and test our approach in multi-contact scenarios where several tactile sensors are simultaneously in contact with the object. Website: http://mcube.mit.edu/research/tactile_loc_first_touch.html
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا