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In this paper, we tackle the problem of unsupervised 3D object segmentation from a point cloud without RGB information. In particular, we propose a framework, SPAIR3D, to model a point cloud as a spatial mixture model and jointly learn the multiple-object representation and segmentation in 3D via Variational Autoencoders (VAE). Inspired by SPAIR, we adopt an object-specification scheme that describes each objects location relative to its local voxel grid cell rather than the point cloud as a whole. To model the spatial mixture model on point clouds, we derive the Chamfer Likelihood, which fits naturally into the variational training pipeline. We further design a new spatially invariant graph neural network to generate a varying number of 3D points as a decoder within our VAE. Experimental results demonstrate that SPAIR3D is capable of detecting and segmenting variable number of objects without appearance information across diverse scenes.
This paper presents new designs of graph convolutional neural networks (GCNs) on 3D meshes for 3D object segmentation and classification. We use the faces of the mesh as basic processing units and represent a 3D mesh as a graph where each node corres
This work proposes a novel attentive graph neural network (AGNN) for zero-shot video object segmentation (ZVOS). The suggested AGNN recasts this task as a process of iterative information fusion over video graphs. Specifically, AGNN builds a fully co
How to make a segmentation model efficiently adapt to a specific video and to online target appearance variations are fundamentally crucial issues in the field of video object segmentation. In this work, a graph memory network is developed to address
We introduce SketchGNN, a convolutional graph neural network for semantic segmentation and labeling of freehand vector sketches. We treat an input stroke-based sketch as a graph, with nodes representing the sampled points along input strokes and edge
Reconstructing 3D object from a single image (RGB or depth) is a fundamental problem in visual scene understanding and yet remains challenging due to its ill-posed nature and complexity in real-world scenes. To address those challenges, we adopt a pr