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We define a model of interactive communication where two agents with private types can exchange information before a game is played. The model contains Bayesian persuasion as a special case of a one-round communication protocol. We define message complexity corresponding to the minimum number of interactive rounds necessary to achieve the best possible outcome. Our main result is that for bilateral trade, agents dont stop talking until they reach an efficient outcome: Either agents achieve an efficient allocation in finitely many rounds of communication; or the optimal communication protocol has infinite number of rounds. We show an important class of bilateral trade settings where efficient allocation is achievable with a small number of rounds of communication.
Bilateral trade, a fundamental topic in economics, models the problem of intermediating between two strategic agents, a seller and a buyer, willing to trade a good for which they hold private valuations. Despite the simplicity of this problem, a clas
We characterise the set of dominant strategy incentive compatible (DSIC), strongly budget balanced (SBB), and ex-post individually rational (IR) mechanisms for the multi-unit bilateral trade setting. In such a setting there is a single buyer and a si
We study the design of revenue-maximizing bilateral trade mechanisms in the correlated private value environment. We assume the designer only knows the expectations of the agents values, but knows neither the marginal distribution nor the correlation
The study of interactive proofs in the context of distributed network computing is a novel topic, recently introduced by Kol, Oshman, and Saxena [PODC 2018]. In the spirit of sequential interactive proofs theory, we study the power of distributed int
We study the bilateral trade problem: one seller, one buyer and a single, indivisible item for sale. It is well known that there is no fully-efficient and incentive compatible mechanism for this problem that maintains a balanced budget. We design sim