ترغب بنشر مسار تعليمي؟ اضغط هنا

Probabilistic Collision Constraint for Motion Planning in Dynamic Environments

282   0   0.0 ( 0 )
 نشر من قبل Antony Thomas
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Online generation of collision free trajectories is of prime importance for autonomous navigation. Dynamic environments, robot motion and sensing uncertainties adds further challenges to collision avoidance systems. This paper presents an approach for collision avoidance in dynamic environments, incorporating robot and obstacle state uncertainties. We derive a tight upper bound for collision probability between robot and obstacle and formulate it as a motion planning constraint which is solvable in real time. The proposed approach is tested in simulation considering mobile robots as well as quadrotors to demonstrate that successful collision avoidance is achieved in real time application. We also provide a comparison of our approach with several state-of-the-art methods.



قيم البحث

اقرأ أيضاً

Planning in environments with other agents whose future actions are uncertain often requires compromise between safety and performance. Here our goal is to design efficient planning algorithms with guaranteed bounds on the probability of safety viola tion, which nonetheless achieve non-conservative performance. To quantify a systems risk, we define a natural criterion called interval risk bounds (IRBs), which provide a parametric upper bound on the probability of safety violation over a given time interval or task. We present a novel receding horizon algorithm, and prove that it can satisfy a desired IRB. Our algorithm maintains a dynamic risk budget which constrains the allowable risk at each iteration, and guarantees recursive feasibility by requiring a safe set to be reachable by a contingency plan within the budget. We empirically demonstrate that our algorithm is both safer and less conservative than strong baselines in two simulated autonomous driving experiments in scenarios involving collision avoidance with other vehicles, and additionally demonstrate our algorithm running on an autonomous class 8 truck.
Recent work has demonstrated real-time mapping and reconstruction from dense perception, while motion planning based on distance fields has been shown to achieve fast, collision-free motion synthesis with good convergence properties. However, demonst ration of a fully integrated system that can safely re-plan in unknown environments, in the presence of static and dynamic obstacles, has remained an open challenge. In this work, we first study the impact that signed and unsigned distance fields have on optimisation convergence, and the resultant error cost in trajectory optimisation problems in 2D path planning, arm manipulator motion planning, and whole-body loco-manipulation planning. We further analyse the performance of three state-of-the-art approaches to generating distance fields (Voxblox, Fiesta, and GPU-Voxels) for use in real-time environment reconstruction. Finally, we use our findings to construct a practical hybrid mapping and motion planning system which uses GPU-Voxels and GPMP2 to perform receding-horizon whole-body motion planning that can smoothly avoid moving obstacles in 3D space using live sensor data. Our results are validated in simulation and on a real-world Toyota Human Support Robot (HSR).
We present a neural network collision checking heuristic, ClearanceNet, and a planning algorithm, CN-RRT. ClearanceNet learns to predict separation distance (minimum distance between robot and workspace) with respect to a workspace. CN-RRT then effic iently computes a motion plan by leveraging three key features of ClearanceNet. First, CN-RRT explores the space by expanding multiple nodes at the same time, processing batches of thousands of collision checks. Second, CN-RRT adaptively relaxes its clearance requirements for more difficult problems. Third, to repair errors, CN-RRT shifts its nodes in the direction of ClearanceNets gradient and repairs any residual errors with a traditional RRT, thus maintaining theoretical probabilistic completeness guarantees. In configuration spaces with up to 30 degrees of freedom, ClearanceNet achieves 845x speedup over traditional collision detection methods, while CN-RRT accelerates motion planning by up to 42% over a baseline and finds paths up to 36% more efficient. Experiments on an 11 degree of freedom robot in a cluttered environment confirm the methods feasibility on real robots.
Collision avoidance in unknown obstacle-cluttered environments may not always be feasible. This paper focuses on an emerging paradigm shift in which potential collisions with the environment can be harnessed instead of being avoided altogether. To th is end, we introduce a new sampling-based online planning algorithm that can explicitly handle the risk of colliding with the environment and can switch between collision avoidance and collision exploitation. Central to the planners capabilities is a novel joint optimization function that evaluates the effect of possible collisions using a reflection model. This way, the planner can make deliberate decisions to collide with the environment if such collision is expected to help the robot make progress toward its goal. To make the algorithm online, we present a state expansion pruning technique that significantly reduces the search space while ensuring completeness. The proposed algorithm is evaluated experimentally with a built-in-house holonomic wheeled robot that can withstand collisions. We perform an extensive parametric study to investigate trade-offs between (user-tuned) levels of risk, deliberate collision decision making, and trajectory statistics such as time to reach the goal and path length.
In this paper, we explore the task of robot sculpting. We propose a search based planning algorithm to solve the problem of sculpting by material removal with a multi-axis manipulator. We generate collision free trajectories for a manipulator using b est-first search in voxel space. We also show significant speedup of our algorithm by using octrees to decompose the voxel space. We demonstrate our algorithm on a multi-axis manipulator in simulation by sculpting Michelangelos Statue of David, evaluate certain metrics of our algorithm and discuss future goals for the project.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا