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Some important indoor localization applications, such as localizing a lost kid in a shopping mall, call for a new peer-to-peer localization technique that can localize an individuals smartphone or wearables by directly using anothers on-body devices in unknown indoor environments. However, current localization solutions either require pre-deployed infrastructures or multiple antennas in both transceivers, impending their wide-scale application. In this paper, we present P2PLocate, a peer-to-peer localization system that enables a single-antenna device co-located with a batteryless backscatter tag to localize another single-antenna device with decimeter-level accuracy. P2PLocate leverages the multipath variations intentionally created by an on-body backscatter tag, coupled with spatial information offered by user movements, to accomplish this objective without relying on any pre-deployed infrastructures or pre-training. P2PLocate incorporates novel algorithms to address two major challenges: (i) interference with strong direct-path signal while extracting multipath variations, and (ii) lack of direction information while using single-antenna transceivers. We implement P2PLocate on commercial off-the-shelf Google Nexus 6p, Intel 5300 WiFi card, and Raspberry Pi B4. Real-world experiments reveal that P2PLocate can localize both static and mobile targets with a median accuracy of 0.88 m.
This paper studies social cooperation backed peer-to-peer energy trading technique by which prosumers can decide how they can use their batteries opportunistically for participating in the peer-to-peer trading. The objective is to achieve a solution
The dynamic behavior of a multiagent system in which the agent size $s_{i}$ is variable it is studied along a Lotka-Volterra approach. The agent size has hereby for meaning the fraction of a given market that an agent is able to capture (market share
Scalability and efficient global search in unstructured peer-to-peer overlays have been extensively studied in the literature. The global search comes at the expense of local interactions between peers. Most of the unstructured peer-to-peer overlays
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a peer-to-peer o
Crowdsourcing is a popular paradigm for soliciting forecasts on future events. As people may have different forecasts, how to aggregate solicited forecasts into a single accurate prediction remains to be an important challenge, especially when no his