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By assigning each relationship a single label, current approaches formulate the relationship detection as a classification problem. Under this formulation, predicate categories are treated as completely different classes. However, different from the object labels where different classes have explicit boundaries, predicates usually have overlaps in their semantic meanings. For example, sit_on and stand_on have common meanings in vertical relationships but different details of how these two objects are vertically placed. In order to leverage the inherent structures of the predicate categories, we propose to first build the language hierarchy and then utilize the Hierarchy Guided Feature Learning (HGFL) strategy to learn better region features of both the coarse-grained level and the fine-grained level. Besides, we also propose the Hierarchy Guided Module (HGM) to utilize the coarse-grained level to guide the learning of fine-grained level features. Experiments show that the proposed simple yet effective method can improve several state-of-the-art baselines by a large margin (up to $33%$ relative gain) in terms of Recall@50 on the task of Scene Graph Generation in different datasets.
Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and directed-ed
We propose an efficient and interpretable scene graph generator. We consider three types of features: visual, spatial and semantic, and we use a late fusion strategy such that each features contribution can be explicitly investigated. We study the ke
Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised learning on
To understand a scene in depth not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since the distribution of real-world relationships is seriously unbalanced, e
Dynamic scene graph generation aims at generating a scene graph of the given video. Compared to the task of scene graph generation from images, it is more challenging because of the dynamic relationships between objects and the temporal dependencies