ترغب بنشر مسار تعليمي؟ اضغط هنا

Generalized Grasping for Mechanical Grippers for Unknown Objects with Partial Point Cloud Representations

74   0   0.0 ( 0 )
 نشر من قبل Michael Hegedus
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We present a generalized grasping algorithm that uses point clouds (i.e. a group of points and their respective surface normals) to discover grasp pose solutions for multiple grasp types, executed by a mechanical gripper, in near real-time. The algorithm introduces two ideas: 1) a histogram of finger contact normals is used to represent a grasp shape to guide a gripper orientation search in a histogram of object(s) surface normals, and 2) voxel grid representations of gripper and object(s) are cross-correlated to match finger contact points, i.e. grasp size, to discover a grasp pose. Constraints, such as collisions with neighbouring objects, are optionally incorporated in the cross-correlation computation. We show via simulations and experiments that 1) grasp poses for three grasp types can be found in near real-time, 2) grasp pose solutions are consistent with respect to voxel resolution changes for both partial and complete point cloud scans, and 3) a planned grasp is executed with a mechanical gripper.

قيم البحث

اقرأ أيضاً

Robotic manipulation of unknown objects is an important field of research. Practical applications occur in many real-world settings where robots need to interact with an unknown environment. We tackle the problem of reactive grasping by proposing a m ethod for unknown object tracking, grasp point sampling and dynamic trajectory planning. Our object tracking method combines Siamese Networks with an Iterative Closest Point approach for pointcloud registration into a method for 6-DoF unknown object tracking. The method does not require further training and is robust to noise and occlusion. We propose a robotic manipulation system, which is able to grasp a wide variety of formerly unseen objects and is robust against object perturbations and inferior grasping points.
There has been significant recent work on data-driven algorithms for learning general-purpose grasping policies. However, these policies can consistently fail to grasp challenging objects which are significantly out of the distribution of objects in the training data or which have very few high quality grasps. Motivated by such objects, we propose a novel problem setting, Exploratory Grasping, for efficiently discovering reliable grasps on an unknown polyhedral object via sequential grasping, releasing, and toppling. We formalize Exploratory Grasping as a Markov Decision Process, study the theoretical complexity of Exploratory Grasping in the context of reinforcement learning and present an efficient bandit-style algorithm, Bandits for Online Rapid Grasp Exploration Strategy (BORGES), which leverages the structure of the problem to efficiently discover high performing grasps for each object stable pose. BORGES can be used to complement any general-purpose grasping algorithm with any grasp modality (parallel-jaw, suction, multi-fingered, etc) to learn policies for objects in which they exhibit persistent failures. Simulation experiments suggest that BORGES can significantly outperform both general-purpose grasping pipelines and two other online learning algorithms and achieves performance within 5% of the optimal policy within 1000 and 8000 timesteps on average across 46 challenging objects from the Dex-Net adversarial and EGAD! object datasets, respectively. Initial physical experiments suggest that BORGES can improve grasp success rate by 45% over a Dex-Net baseline with just 200 grasp attempts in the real world. See https://tinyurl.com/exp-grasping for supplementary material and videos.
In this work, we present a geometry-based grasping algorithm that is capable of efficiently generating both top and side grasps for unknown objects, using a single view RGB-D camera, and of selecting the most promising one. We demonstrate the effecti veness of our approach on a picking scenario on a real robot platform. Our approach has shown to be more reliable than another recent geometry-based method considered as baseline [7] in terms of grasp stability, by increasing the successful grasp attempts by a factor of six.
Robots will be expected to manipulate a wide variety of objects in complex and arbitrary ways as they become more widely used in human environments. As such, the rearrangement of objects has been noted to be an important benchmark for AI capabilities in recent years. We propose NeRP (Neural Rearrangement Planning), a deep learning based approach for multi-step neural object rearrangement planning which works with never-before-seen objects, that is trained on simulation data, and generalizes to the real world. We compare NeRP to several naive and model-based baselines, demonstrating that our approach is measurably better and can efficiently arrange unseen objects in fewer steps and with less planning time. Finally, we demonstrate it on several challenging rearrangement problems in the real world.
This paper develops a mechanical tool as well as its manipulation policies for 2-finger parallel robotic grippers. It primarily focuses on a mechanism that converts the gripping motion of 2-finger parallel grippers into a continuous rotation to reali ze tasks like fastening screws. The essential structure of the tool comprises a Scissor-Like Element (SLE) mechanism and a double-ratchet mechanism. They together convert repeated linear motion into continuous rotating motion. At the joints of the SLE mechanism, elastic elements are attached to provide resisting force for holding the tool as well as for producing torque output when a gripper releases the tool. The tool is entirely mechanical, allowing robots to use the tool without any peripherals and power supply. The paper presents the details of the tool design, optimizes its dimensions and effective stroke lengths, and studies the contacts and forces to achieve stable grasping and screwing. Besides the design, the paper develops manipulation policies for the tool. The policies include visual recognition, picking-up and manipulation, and exchanging tooltips. The developed tool produces clockwise rotation at the front end and counter-clockwise rotation at the back end. Various tooltips can be installed at both two ends. Robots may employ the developed manipulation policies to exchange the tooltips and rotating directions following the needs of specific fastening or loosening tasks. Robots can also reorient the tool using pick-and-place or handover, and move the tool to work poses using the policies. The designed tool, together with the developed manipulation policies, are analyzed and verified in several real-world applications. The tool is small, cordless, convenient, and has good robustness and adaptability.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا