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Modeling players behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we present a new methodology, called Interactive Behavior Analytics (IBA), comprised of two visualization systems, a labeling mechanism, and abstraction algorithms that use Dynamic Time Warping and clustering algorithms. The methodology is packaged in a seamless interface to facilitate knowledge discovery from game data. We demonstrate the use of this methodology with data from two multiplayer team-based games: BoomTown, a game developed by Gallup, and DotA 2. The results of this work show the effectiveness of this method in modeling, and developing human-interpretable models of team and individual behavior.
While work in fields of CSCW (Computer Supported Collaborative Work), Psychology and Social Sciences have progressed our understanding of team processes and their effect performance and effectiveness, current methods rely on observations or self-repo
Communication consists of both meta-information as well as content. Currently, the automated analysis of such data often focuses either on the network aspects via social network analysis or on the content, utilizing methods from text-mining. However,
The vision for smart city imperiously appeals to the implementation of Internet-of-Things (IoT), some features of which, such as massive access and bursty short packet transmissions, require new methods to enable the cellular system to seamlessly sup
This paper presents our solution to the AVA-Kinetics Crossover Challenge of ActivityNet workshop at CVPR 2021. Our solution utilizes multiple types of relation modeling methods for spatio-temporal action detection and adopts a training strategy to in
In this work, we aim to segment and detect water in videos. Water detection is beneficial for appllications such as video search, outdoor surveillance, and systems such as unmanned ground vehicles and unmanned aerial vehicles. The specific problem, h