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Graphs have been utilized as a powerful tool to model pairwise relationships between people or objects. Such structure is a special type of a broader concept referred to as hypergraph, in which each hyperedge may consist of an arbitrary number of nodes, rather than just two. A large number of real-world datasets are of this form - for example, list of recipients of emails sent from an organization, users participating in a discussion thread or subject labels tagged in an online question. However, due to complex representations and lack of adequate tools, little attention has been paid to exploring the underlying patterns in these interactions. In this work, we empirically study a number of real-world hypergraph datasets across various domains. In order to enable thorough investigations, we introduce the multi-level decomposition method, which represents each hypergraph by a set of pairwise graphs. Each pairwise graph, which we refer to as a k-level decomposed graph, captures the interactions between pairs of subsets of k nodes. We empirically find that at each decomposition level, the investigated hypergraphs obey five structural properties. These properties serve as criteria for evaluating how realistic a hypergraph is, and establish a foundation for the hypergraph generation problem. We also propose a hypergraph generator that is remarkably simple but capable of fulfilling these evaluation metrics, which are hardly achieved by other baseline generator models.
Complex network theory aims to model and analyze complex systems that consist of multiple and interdependent components. Among all studies on complex networks, topological structure analysis is of the most fundamental importance, as it represents a n
Objective: The COVID-19 pandemic has created many challenges that need immediate attention. Various epidemiological and deep learning models have been developed to predict the COVID-19 outbreak, but all have limitations that affect the accuracy and r
Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in computer graphic
Much research has been done on studying the diffusion of ideas or technologies on social networks including the textit{Influence Maximization} problem and many of its variations. Here, we investigate a type of inverse problem. Given a snapshot of the
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