ترغب بنشر مسار تعليمي؟ اضغط هنا

Streamline-Based Control of Underwater Gliders in 3D Environments

102   0   0.0 ( 0 )
 نشر من قبل K. Y. Cadmus To
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Autonomous underwater gliders use buoyancy control to achieve forward propulsion via a sawtooth-like, rise-and-fall trajectory. Because gliders are slow-moving relative to ocean currents, glider control must consider the effect of oceanic flows. In previous work, we proposed a method to control underwater vehicles in the (horizontal) plane by describing such oceanic flows in terms of streamlines, which are the level sets of stream functions. However, the general analytical form of streamlines in 3D is unknown. In this paper, we show how streamline control can be used in 3D environments by assuming a 2.5D model of ocean currents. We provide an efficient algorithm that acts as a steering function for a single rise or dive component of the gliders sawtooth trajectory, integrate this algorithm within a sampling-based motion planning framework to support long-distance path planning, and provide several examples in simulation in comparison with a baseline method. The key to our methods computational efficiency is an elegant dimensionality reduction to a 1D control region. Streamline-based control can be integrated within various sampling-based frameworks and allows for online planning for gliders in complicated oceanic flows.

قيم البحث

اقرأ أيضاً

Recent work has achieved dense 3D reconstruction with wide-aperture imaging sonar using a stereo pair of orthogonally oriented sonars. This allows each sonar to observe a spatial dimension that the other is missing, without requiring any prior assump tions about scene geometry. However, this is achieved only in a small region with overlapping fields-of-view, leaving large regions of sonar image observations with an unknown elevation angle. Our work aims to achieve large-scale 3D reconstruction more efficiently using this sensor arrangement. We propose dividing the world into semantic classes to exploit the presence of repeating structures in the subsea environment. We use a Bayesian inference framework to build an understanding of each object classs geometry when 3D information is available from the orthogonal sonar fusion system, and when the elevation angle of our returns is unknown, our framework is used to infer unknown 3D structure. We quantitatively validate our method in a simulation and use data collected from a real outdoor littoral environment to demonstrate the efficacy of our framework in the field. Video attachment: https://www.youtube.com/watch?v=WouCrY9eK4o&t=75s
Currently, state-of-the-art exploration methods maintain high-resolution map representations in order to optimize exploration goals in each step that maximizes information gain. However, during exploring, those optimal selections could quickly become obsolete due to the influx of new information, especially in large-scale environments, and result in high-frequency re-planning that hinders the overall exploration efficiency. In this paper, we propose a graph-based topological planning framework, building a sparse topological map in three-dimensional (3D) space to guide exploration steps with high-level intents so as to render consistent exploration maneuvers. Specifically, this work presents a novel method to estimate 3D spaces geometry with convex polyhedrons. Then, the geometry information is utilized to group space into distinctive regions. And those regions are added as nodes into the topological map, directing the exploration process. We compared our method with the state-of-the-art in simulated environments. The proposed method achieves higher space coverage and outperforms exploration efficiency by more than 40% during experiments. Finally, a field experiment was conducted to further evaluate the applicability of our method to empower efficient and robust exploration in real-world environments.
In autonomous navigation of mobile robots, sensors suffer from massive occlusion in cluttered environments, leaving significant amount of space unknown during planning. In practice, treating the unknown space in optimistic or pessimistic ways both se t limitations on planning performance, thus aggressiveness and safety cannot be satisfied at the same time. However, humans can infer the exact shape of the obstacles from only partial observation and generate non-conservative trajectories that avoid possible collisions in occluded space. Mimicking human behavior, in this paper, we propose a method based on deep neural network to predict occupancy distribution of unknown space reliably. Specifically, the proposed method utilizes contextual information of environments and learns from prior knowledge to predict obstacle distributions in occluded space. We use unlabeled and no-ground-truth data to train our network and successfully apply it to real-time navigation in unseen environments without any refinement. Results show that our method leverages the performance of a kinodynamic planner by improving security with no reduction of speed in clustered environments.
Estimating ocean flow fields in 3D is a critical step in enabling the reliable operation of underwater gliders and other small, low-powered autonomous marine vehicles. Existing methods produce depth-averaged 2D layers arranged at discrete vertical in tervals, but this type of estimation can lead to severe navigation errors. Based on the observation that real-world ocean currents exhibit relatively low velocity vertical components, we propose an accurate 3D estimator that extends our previous work in estimating 2D flow fields as a linear combination of basis flows. The proposed algorithm uses data from ensemble forecasting to build a set of 3D basis flows, and then iteratively updates basis coefficients using point measurements of underwater currents. We report results from experiments using actual ensemble forecasts and synthetic measurements to compare the performance of our method to the direct 3D extension of the previous work. These results show that our method produces estimates with dramatically lower error metrics, with and without measurement noise.
Motion planning for vehicles under the influence of flow fields can benefit from the idea of streamline-based planning, which exploits ideas from fluid dynamics to achieve computational efficiency. Important to such planners is an efficient means of computing the travel distance and direction between two points in free space, but this is difficult to achieve in strong incompressible flows such as ocean currents. We propose two useful distance functions in analytical form that combine Euclidean distance with values of the stream function associated with a flow field, and with an estimation of the strength of the opposing flow between two points. Further, we propose steering heuristics that are useful for steering towards a sampled point. We evaluate these ideas by integrating them with RRT* and comparing the algorithms performance with state-of-the-art methods in an artificial flow field and in actual ocean prediction data in the region of the dominant East Australian Current between Sydney and Brisbane. Results demonstrate the methods computational efficiency and ability to find high-quality paths outperforming state-of-the-art methods, and show promise for practical use with autonomous marine robots.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا