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Monocular 3D human pose and shape estimation is challenging due to the many degrees of freedom of the human body and thedifficulty to acquire training data for large-scale supervised learning in complex visual scenes. In this paper we present practical semi-supervised and self-supervised models that support training and good generalization in real-world images and video. Our formulation is based on kinematic latent normalizing flow representations and dynamics, as well as differentiable, semantic body part alignment loss functions that support self-supervised learning. In extensive experiments using 3D motion capture datasets like CMU, Human3.6M, 3DPW, or AMASS, as well as image repositories like COCO, we show that the proposed methods outperform the state of the art, supporting the practical construction of an accurate family of models based on large-scale training with diverse and incompletely labeled image and video data.
Although monocular 3D human pose estimation methods have made significant progress, its far from being solved due to the inherent depth ambiguity. Instead, exploiting multi-view information is a practical way to achieve absolute 3D human pose estimat
Recent studies have shown remarkable advances in 3D human pose estimation from monocular images, with the help of large-scale in-door 3D datasets and sophisticated network architectures. However, the generalizability to different environments remains
Estimating 3D human poses from video is a challenging problem. The lack of 3D human pose annotations is a major obstacle for supervised training and for generalization to unseen datasets. In this work, we address this problem by proposing a weakly-su
3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric face mode
Event camera is an emerging imaging sensor for capturing dynamics of moving objects as events, which motivates our work in estimating 3D human pose and shape from the event signals. Events, on the other hand, have their unique challenges: rather than