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Concurrency has been a subject of study for more than 50 years. Still, many developers struggle to adapt their sequential code to be accessed concurrently. This need has pushed for generic solutions and specific concurrent data structures. Wait-free universal constructs are attractive as they can turn a sequential implementation of any object into an equivalent, yet concurrent and wait-free, implementation. While highly relevant from a research perspective, these techniques are of limited practical use when the underlying object or data structure is sizable. The copy operation can consume much of the CPUs resources and significantly degrade performance. To overcome this limitation, we have designed CX, a multi-instance-based wait-free universal construct that substantially reduces the amount of copy operations. The construct maintains a bounded number of instances of the object that can potentially be brought up to date. We applied CX to several sequential implementations of data structures, including STL implementations, and compared them with existing wait-free constructs. Our evaluation shows that CX performs significantly better in most experiments, and can even rival with hand-written lock-free and wait-free data structures, simultaneously providing wait-free progress, safe memory reclamation and high reader scalability.
This paper presents L-UC, a universal construction that efficiently implements dynamic objects of large state in a wait-free manner. The step complexity of L-UC is O(n+kw), where n is the number of processes, k is the interval contention (i.e., the m
Approximate agreement is one of the few variants of consensus that can be solved in a wait-free manner in asynchronous systems where processes communicate by reading and writing to shared memory. In this work, we consider a natural generalisation of
Historically, memory management based on lock-free reference counting was very inefficient, especially for read-dominated workloads. Thus, approaches such as epoch-based reclamation (EBR), hazard pointers (HP), or a combination thereof have received
This paper presents the first implementation of a search tree data structure in an asynchronous shared-memory system that provides a wait-free algorithm for executing range queries on the tree, in addition to non-blocking algorithms for Insert, Delet
We propose an univesal scheme to design loop-free and super-stabilizing protocols for constructing spanning trees optimizing any tree metrics (not only those that are isomorphic to a shortest path tree). Our scheme combines a novel super-stabilizing