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The objective of ontologies is to increase the compression of a given domain by eliminating interpretation problems. Among kinds of ontologies are linguistics ontologies which are ontologies used to simplify the interface between domain knowledge and linguistic components. Digital games have received increasing interest from educators in recent years for their potential to enhance the language learning and linguistic learning experience. Within the literature are games to teach ontologies of a specific domain, and games that use ontologies to facilitate the understanding of a given domain. Other educational games teach linguistics or vocabulary in contexts in which language is useful and meaningful. Although games help to understand difficult topics, the use of games that seek to meet the learning objectives of linguistics is not very popular and those focused on teaching linguistic ontologies are scarce. To solve the lack of the recreational resource for teaching linguistics in this document a prototype of a digital game called onto-ling is proposed. The goal is for the player to learn the relationship between concepts according to semantics, types of concepts and relationships through a game of levels.
Enhancing the earthquake behavioral responses and post-earthquake evacuation preparedness of building occupants is beneficial to increasing their chances of survival and reducing casualties after the main shock of an earthquake. Traditionally, traini
Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning. This articl
An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing an emergency evacuation in a building. Knowledge on the best evacuation practice is commonly delivered by traditional training app
Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult for teachers
Almost two centuries ago Pierre-Joseph Proudhon proposed social contracts -- voluntary agreements among free people -- as a foundation from which an egalitarian and just society can emerge. A emph{digital social contract} is the novel incarnation of