ترغب بنشر مسار تعليمي؟ اضغط هنا

Reliable Real Time Ball Tracking for Robot Table Tennis

278   0   0.0 ( 0 )
 نشر من قبل Sebastian Gomez-Gonzalez
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Robot table tennis systems require a vision system that can track the ball position with low latency and high sampling rate. Altering the ball to simplify the tracking using for instance infrared coating changes the physics of the ball trajectory. As a result, table tennis systems use custom tracking systems to track the ball based on heuristic algorithms respecting the real time constrains applied to RGB images captured with a set of cameras. However, these heuristic algorithms often report erroneous ball positions, and the table tennis policies typically need to incorporate additional heuristics to detect and possibly correct outliers. In this paper, we propose a vision system for object detection and tracking that focus on reliability while providing real time performance. Our assumption is that by using multiple cameras, we can find and discard the errors obtained in the object detection phase by checking for consistency with the positions reported by other cameras. We provide an open source implementation of the proposed tracking system to simplify future research in robot table tennis or related tracking applications with strong real time requirements. We evaluate the proposed system thoroughly in simulation and in the real system, outperforming previous work. Furthermore, we show that the accuracy and robustness of the proposed system increases as more cameras are added. Finally, we evaluate the table tennis playing performance of an existing method in the real robot using the proposed vision system. We measure a slight increase in performance compared to a previous vision system even after removing all the heuristics previously present to filter out erroneous ball observations.

قيم البحث

اقرأ أيضاً

Training robots with physical bodies requires developing new methods and action representations that allow the learning agents to explore the space of policies efficiently. This work studies sample-efficient learning of complex policies in the contex t of robot table tennis. It incorporates learning into a hierarchical control framework using a model-free strategy layer (which requires complex reasoning about opponents that is difficult to do in a model-based way), model-based prediction of external objects (which are difficult to control directly with analytic control methods, but governed by learnable and relatively simple laws of physics), and analytic controllers for the robot itself. Human demonstrations are used to train dynamics models, which together with the analytic controller allow any robot that is physically capable to play table tennis without training episodes. Using only about 7,000 demonstrated trajectories, a striking policy can hit ball targets with about 20 cm error. Self-play is used to train cooperative and adversarial strategies on top of model-based striking skills trained from human demonstrations. After only about 24,000 strikes in self-play the agent learns to best exploit the human dynamics models for longer cooperative games. Further experiments demonstrate that more flexible variants of the policy can discover new strikes not demonstrated by humans and achieve higher performance at the expense of lower sample-efficiency. Experiments are carried out in a virtual reality environment using sensory observations that are obtainable in the real world. The high sample-efficiency demonstrated in the evaluations show that the proposed method is suitable for learning directly on physical robots without transfer of models or policies from simulation. Supplementary material available at https://sites.google.com/view/robottabletennis
Learning to play table tennis is a challenging task for robots, due to the variety of the strokes required. Current advances in deep Reinforcement Learning (RL) have shown potential in learning the optimal strokes. However, the large amount of explor ation still limits the applicability when utilizing RL in real scenarios. In this paper, we first propose a realistic simulation environment where several models are built for the balls dynamics and the robots kinematics. Instead of training an end-to-end RL model, we decompose it into two stages: the balls hitting state prediction and consequently learning the racket strokes from it. A novel policy gradient approach with TD3 backbone is proposed for the second stage. In the experiments, we show that the proposed approach significantly outperforms the existing RL methods in simulation. To cross the domain from simulation to reality, we develop an efficient retraining method and test in three real scenarios with a success rate of 98%.
This paper describes a novel approach in human robot interaction driven by ergonomics. With a clear focus on optimising ergonomics, the approach proposed here continuously observes a human users posture and by invoking appropriate cooperative robot m ovements, the users posture is, whenever required, brought back to an ergonomic optimum. Effectively, the new protocol optimises the human-robot relative position and orientation as a function of human ergonomics. An RGB-D camera is used to calculate and monitor human joint angles in real-time and to determine the current ergonomics state. A total of 6 main causes of low ergonomic states are identified, leading to 6 universal robot responses to allow the human to return to an optimal ergonomics state. The algorithmic framework identifies these 6 causes and controls the cooperating robot to always adapt the environment (e.g. change the pose of the workpiece) in a way that is ergonomically most comfortable for the interacting user. Hence, human-robot interaction is continuously re-evaluated optimizing ergonomics states. The approach is validated through an experimental study, based on established ergonomic methods and their adaptation for real-time application. The study confirms improved ergonomics using the new approach.
Researchers and robotic development groups have recently started paying special attention to autonomous mobile robot navigation in indoor environments using vision sensors. The required data is provided for robot navigation and object detection using a camera as a sensor. The aim of the project is to construct a mobile robot that has integrated vision system capability used by a webcam to locate, track and follow a moving object. To achieve this task, multiple image processing algorithms are implemented and processed in real-time. A mini-laptop was used for collecting the necessary data to be sent to a PIC microcontroller that turns the processes of data obtained to provide the robots proper orientation. A vision system can be utilized in object recognition for robot control applications. The results demonstrate that the proposed mobile robot can be successfully operated through a webcam that detects the object and distinguishes a tennis ball based on its color and shape.
Robust motion planning is a well-studied problem in the robotics literature, yet current algorithms struggle to operate scalably and safely in the presence of other moving agents, such as humans. This paper introduces a novel framework for robot navi gation that accounts for high-order system dynamics and maintains safety in the presence of external disturbances, other robots, and non-deterministic intentional agents. Our approach precomputes a tracking error margin for each robot, generates confidence-aware human motion predictions, and coordinates multiple robots with a sequential priority ordering, effectively enabling scalable safe trajectory planning and execution. We demonstrate our approach in hardware with two robots and two humans. We also showcase our works scalability in a larger simulation.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا