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Scene Parsing is a crucial step to enable autonomous systems to understand and interact with their surroundings. Supervised deep learning methods have made great progress in solving scene parsing problems, however, come at the cost of laborious manual pixel-level annotation. To alleviate this effort synthetic data as well as weak supervision have both been investigated. Nonetheless, synthetically generated data still suffers from severe domain shift while weak labels are often imprecise. Moreover, most existing works for weakly supervised scene parsing are limited to salient foreground objects. The aim of this work is hence twofold: Exploit synthetic data where feasible and integrate weak supervision where necessary. More concretely, we address this goal by utilizing depth as transfer domain because its synthetic-to-real discrepancy is much lower than for color. At the same time, we perform weak localization from easily obtainable image level labels and integrate both using a novel contour-based scheme. Our approach is implemented as a teacher-student learning framework to solve the transfer learning problem by generating a pseudo ground truth. Using only depth-based adaptation, this approach already outperforms previous transfer learning approaches on the popular indoor scene parsing SUN RGB-D dataset. Our proposed two-stage integration more than halves the gap towards fully supervised methods when compared to previous state-of-the-art in transfer learning.
Indoor scene semantic parsing from RGB images is very challenging due to occlusions, object distortion, and viewpoint variations. Going beyond prior works that leverage geometry information, typically paired depth maps, we present a new approach, a 3
Prior work in scene graph generation requires categorical supervision at the level of triplets - subjects and objects, and predicates that relate them, either with or without bounding box information. However, scene graph generation is a holistic tas
We present a method for creating 3D indoor scenes with a generative model learned from a collection of semantic-segmented depth images captured from different unknown scenes. Given a room with a specified size, our method automatically generates 3D o
While great progress has been made recently in automatic image manipulation, it has been limited to object centric images like faces or structured scene datasets. In this work, we take a step towards general scene-level image editing by developing an
We address the task of indoor scene generation by generating a sequence of objects, along with their locations and orientations conditioned on a room layout. Large-scale indoor scene datasets allow us to extract patterns from user-designed indoor sce