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With the tremendous progress in sensing and IoT infrastructure, it is foreseeable that IoT systems will soon be available for commercial markets, such as in peoples homes. In this paper, we present a deployment study using sensors attached to household objects to capture the resourcefulness of three individuals. The concept of resourcefulness highlights the ability of humans to repurpose objects spontaneously for a different use case than was initially intended. It is a crucial element for human health and wellbeing, which is of great interest for various aspects of HCI and design research. Traditionally, resourcefulness is captured through ethnographic practice. Ethnography can only provide sparse and often short duration observations of human experience, often relying on participants being aware of and remembering behaviours or thoughts they need to report on. Our hypothesis is that resourcefulness can also be captured through continuously monitoring objects being used in everyday life. We developed a system that can record object movement continuously and deployed them in homes of three elderly people for over two weeks. We explored the use of probabilistic topic models to analyze the collected data and identify common patterns.
In this paper, we explore the potential impact of Internet of Things (IoT) technology may have on the cosplay community. We developed a costume (an IoT Skullfort) and embedded IoT technology to enhance its capabilities and user interactions. Sensing
Since stress contributes to a broad range of mental and physical health problems, the objective assessment of stress is essential for behavioral and physiological studies. Although several studies have evaluated stress levels in controlled settings,
Music Genres serve as an important meta-data in the field of music information retrieval and have been widely used for music classification and analysis tasks. Visualizing these music genres can thus be helpful for music exploration, archival and rec
Over the past several years, the electrocardiogram (ECG) has been investigated for its uniqueness and potential to discriminate between individuals. This paper discusses how this discriminatory information can help in continuous user authentication b
This paper presents the designing and testing of PizzaBox, a 3D printed, interactive food ordering system that aims to differ from conventional food ordering systems and provide an entertaining and unique experience when ordering a pizza by incorpora