ترغب بنشر مسار تعليمي؟ اضغط هنا

Discovering Human Interactions in Videos with Limited Data Labeling

70   0   0.0 ( 0 )
 نشر من قبل Arash Vahdat
 تاريخ النشر 2015
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We present a novel approach for discovering human interactions in videos. Activity understanding techniques usually require a large number of labeled examples, which are not available in many practical cases. Here, we focus on recovering semantically meaningful clusters of human-human and human-object interaction in an unsupervised fashion. A new iterative solution is introduced based on Maximum Margin Clustering (MMC), which also accepts user feedback to refine clusters. This is achieved by formulating the whole process as a unified constrained latent max-margin clustering problem. Extensive experiments have been carried out over three challenging datasets, Collective Activity, VIRAT, and UT-interaction. Empirical results demonstrate that the proposed algorithm can efficiently discover perfect semantic clusters of human interactions with only a small amount of labeling effort.

قيم البحث

اقرأ أيضاً

We introduce D3D-HOI: a dataset of monocular videos with ground truth annotations of 3D object pose, shape and part motion during human-object interactions. Our dataset consists of several common articulated objects captured from diverse real-world s cenes and camera viewpoints. Each manipulated object (e.g., microwave oven) is represented with a matching 3D parametric model. This data allows us to evaluate the reconstruction quality of articulated objects and establish a benchmark for this challenging task. In particular, we leverage the estimated 3D human pose for more accurate inference of the object spatial layout and dynamics. We evaluate this approach on our dataset, demonstrating that human-object relations can significantly reduce the ambiguity of articulated object reconstructions from challenging real-world videos. Code and dataset are available at https://github.com/facebookresearch/d3d-hoi.
In this paper, we present a general framework for learning social affordance grammar as a spatiotemporal AND-OR graph (ST-AOG) from RGB-D videos of human interactions, and transfer the grammar to humanoids to enable a real-time motion inference for h uman-robot interaction (HRI). Based on Gibbs sampling, our weakly supervised grammar learning can automatically construct a hierarchical representation of an interaction with long-term joint sub-tasks of both agents and short term atomic actions of individual agents. Based on a new RGB-D video dataset with rich instances of human interactions, our experiments of Baxter simulation, human evaluation, and real Baxter test demonstrate that the model learned from limited training data successfully generates human-like behaviors in unseen scenarios and outperforms both baselines.
Every moment counts in action recognition. A comprehensive understanding of human activity in video requires labeling every frame according to the actions occurring, placing multiple labels densely over a video sequence. To study this problem we exte nd the existing THUMOS dataset and introduce MultiTHUMOS, a new dataset of dense labels over unconstrained internet videos. Modeling multiple, dense labels benefits from temporal relations within and across classes. We define a novel variant of long short-term memory (LSTM) deep networks for modeling these temporal relations via multiple input and output connections. We show that this model improves action labeling accuracy and further enables deeper understanding tasks ranging from structured retrieval to action prediction.
The objective of this work is human pose estimation in videos, where multiple frames are available. We investigate a ConvNet architecture that is able to benefit from temporal context by combining information across the multiple frames using optical flow. To this end we propose a network architecture with the following novelties: (i) a deeper network than previously investigated for regressing heatmaps; (ii) spatial fusion layers that learn an implicit spatial model; (iii) optical flow is used to align heatmap predictions from neighbouring frames; and (iv) a final parametric pooling layer which learns to combine the aligned heatmaps into a pooled confidence map. We show that this architecture outperforms a number of others, including one that uses optical flow solely at the input layers, one that regresses joint coordinates directly, and one that predicts heatmaps without spatial fusion. The new architecture outperforms the state of the art by a large margin on three video pose estimation datasets, including the very challenging Poses in the Wild dataset, and outperforms other deep methods that dont use a graphical model on the single-image FLIC benchmark (and also Chen & Yuille and Tompson et al. in the high precision region).
91 - Rui Yu , Zihan Zhou 2021
Human trajectory prediction has received increased attention lately due to its importance in applications such as autonomous vehicles and indoor robots. However, most existing methods make predictions based on human-labeled trajectories and ignore th e errors and noises in detection and tracking. In this paper, we study the problem of human trajectory forecasting in raw videos, and show that the prediction accuracy can be severely affected by various types of tracking errors. Accordingly, we propose a simple yet effective strategy to correct the tracking failures by enforcing prediction consistency over time. The proposed re-tracking algorithm can be applied to any existing tracking and prediction pipelines. Experiments on public benchmark datasets demonstrate that the proposed method can improve both tracking and prediction performance in challenging real-world scenarios. The code and data are available at https://git.io/retracking-prediction.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا