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A game-theoretic setting provides a mathematical basis for analysis of strategic interaction among competing agents and provides insights into both classical and quantum decision theory and questions of strategic choice. An outstanding mathematical question, is to understand the conditions under which a classical game-theoretic setting can be transformed to a quantum game, and under which conditions there is an equivalence. In this paper, we consider quantum games as those that allow non-factorizable probabilities. We discuss two approaches for obtaining a non-factorizable game and study the outcome of such games. We demonstrate how the standard version of a quantum game can be analyzed as a non-factorizable game and determine the limitations of our approach.
A framework for discussing relationships between different types of games is proposed. Within the framework, quantum simultaneous games, finite quantum simultaneous games, quantum sequential games, and finite quantum sequential games are defined. In
We introduce a new class of non-local games, and corresponding densities, which we call bisynchronous. Bisynchronous games are a subclass of synchronous games and exhibit many interesting symmetries when the algebra of the game is considered. We deve
We consider two aspects of quantum game theory: the extent to which the quantum solution solves the original classical game, and to what extent the new solution can be obtained in a classical model.
We investigate sublinear classical and quantum algorithms for matrix games, a fundamental problem in optimization and machine learning, with provable guarantees. Given a matrix $Ainmathbb{R}^{ntimes d}$, sublinear algorithms for the matrix game $min_
Quantum pseudo-telepathy is an intriguing phenomenon which results from the application of quantum information theory to communication complexity. To demonstrate this phenomenon researchers in the field of quantum communication complexity devised a n