ترغب بنشر مسار تعليمي؟ اضغط هنا

Practices in source code sharing in astrophysics

97   0   0.0 ( 0 )
 نشر من قبل Alice Allen
 تاريخ النشر 2013
والبحث باللغة English
 تأليف Lior Shamir




اسأل ChatGPT حول البحث

While software and algorithms have become increasingly important in astronomy, the majority of authors who publish computational astronomy research do not share the source code they develop, making it difficult to replicate and reuse the work. In this paper we discuss the importance of sharing scientific source code with the entire astrophysics community, and propose that journals require authors to make their code publicly available when a paper is published. That is, we suggest that a paper that involves a computer program not be accepted for publication unless the source code becomes publicly available. The adoption of such a policy by editors, editorial boards, and reviewers will improve the ability to replicate scientific results, and will also make the computational astronomy methods more available to other researchers who wish to apply them to their data.



قيم البحث

اقرأ أيضاً

The Astrophysics Source Code Library (ASCL) is a free online registry of research codes; it is indexed by ADS and Web of Science and has over 1300 code entries. Its entries are increasingly used to cite software; citations have been doubling each yea r since 2012 and every major astronomy journal accepts citations to the ASCL. Codes in the resource cover all aspects of astrophysics research and many programming languages are represented. In the past year, the ASCL added dashboards for users and administrators, started minting Digital Objective Identifiers (DOIs) for software it houses, and added metadata fields requested by users. This presentation covers the ASCLs growth in the past year and the opportunities afforded it as one of the few domain libraries for science research codes.
Conceptually exoplanet research has one foot in the discipline of Astrophysics and the other foot in Planetary Science. Research strategies for exoplanets will require efficient access to data and information from both realms. Astrophysics has a soph isticated, well integrated, distributed information system with archives and data centers which are interlinked with the technical literature via the Astrophysics Data System (ADS). The information system for Planetary Science does not have a central component linking the literature with the observational and theoretical data. Here we propose that the Committee on an Exoplanet Science Strategy recommend that this linkage be built, with the ADS playing the role in Planetary Science which it already plays in Astrophysics. This will require additional resources for the ADS, and the Planetary Data System (PDS), as well as other international collaborators
This paper describes the open-source code Enzo, which uses block-structured adaptive mesh refinement to provide high spatial and temporal resolution for modeling astrophysical fluid flows. The code is Cartesian, can be run in 1, 2, and 3 dimensions, and supports a wide variety of physics including hydrodynamics, ideal and non-ideal magnetohydrodynamics, N-body dynamics (and, more broadly, self-gravity of fluids and particles), primordial gas chemistry, optically-thin radiative cooling of primordial and metal-enriched plasmas (as well as some optically-thick cooling models), radiation transport, cosmological expansion, and models for star formation and feedback in a cosmological context. In addition to explaining the algorithms implemented, we present solutions for a wide range of test problems, demonstrate the codes parallel performance, and discuss the Enzo collaborations code development methodology.
The identification and description of point sources is one of the oldest problems in astronomy; yet, even today the correct statistical treatment for point sources remains as one of the fields hardest problems. For dim or crowded sources, likelihood based inference methods are required to estimate the uncertainty on the characteristics of the source population. In this work, a new parametric likelihood is constructed for this problem using Compound Poisson Generator (CPG) functionals which incorporate instrumental effects from first principles. We demonstrate that the CPG approach exhibits a number advantages over Non-Poissonian Template Fitting (NPTF) - an existing parametric likelihood method - in a series of test scenarios in the context of X-ray astronomy. These demonstrations show that the effect of the point-spread function, effective area, and choice of point-source spatial distribution cannot, in general, be factorised as they are in the NPTF construction, while the new CPG construction is validated in these scenarios. Separately, an examination of the diffuse-flux emission limit is used to show that most simple choices of priors on the standard parameterisation of the population model can result in unexpected biases: when a model comprising both a point-source population and diffuse component is applied to this limit, nearly all observed flux will be assigned to either the population or to the diffuse component. A new parametrisation is presented for these priors which is demonstrated to properly estimate the uncertainties in this limit. In this choice of priors, the CPG correctly identifies that the fraction of flux assigned to the population model cannot be constrained by the data.
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which has adopted a novel approach to improve the performance of adaptive mesh refinement (AMR) astrophysical simulations by a large factor with the use of th e graphic processing unit (GPU). The AMR implementation is based on a hierarchy of grid patches with an oct-tree data structure. We adopt a three-dimensional relaxing TVD scheme for the hydrodynamic solver, and a multi-level relaxation scheme for the Poisson solver. Both solvers have been implemented in GPU, by which hundreds of patches can be advanced in parallel. The computational overhead associated with the data transfer between CPU and GPU is carefully reduced by utilizing the capability of asynchronous memory copies in GPU, and the computing time of the ghost-zone values for each patch is made to diminish by overlapping it with the GPU computations. We demonstrate the accuracy of the code by performing several standard test problems in astrophysics. GAMER is a parallel code that can be run in a multi-GPU cluster system. We measure the performance of the code by performing purely-baryonic cosmological simulations in different hardware implementations, in which detailed timing analyses provide comparison between the computations with and without GPU(s) acceleration. Maximum speed-up factors of 12.19 and 10.47 are demonstrated using 1 GPU with 4096^3 effective resolution and 16 GPUs with 8192^3 effective resolution, respectively.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا