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The computational complexity of a problem arising in the context of sparse optimization is considered, namely, the projection onto the set of $k$-cosparse vectors w.r.t. some given matrix $Omeg$. It is shown that this projection problem is (strongly) NP-hard, even in the special cases in which the matrix $Omeg$ contains only ternary or bipolar coefficients. Interestingly, this is in contrast to the projection onto the set of $k$-sparse vectors, which is trivially solved by keeping only the $k$ largest coefficients.
We prove that deciding whether the Runner can win this turn (mate-in-1) in the Netrunner card game generalized to allow decks to contain an arbitrary number of copies of a card is weakly NP-hard. We also prove that deciding whether the Corp can win w
We prove that the classic falling-block video game Tetris (both survival and board clearing) remains NP-complete even when restricted to 8 columns, or to 4 rows, settling open problems posed over 15 years ago [BDH+04]. Our reduction is from 3-Partiti
In the Nikoli pencil-and-paper game Tatamibari, a puzzle consists of an $m times n$ grid of cells, where each cell possibly contains a clue among +, -, |. The goal is to partition the grid into disjoint rectangles, where every rectangle contains exac
We show that the problem of finding a set with maximum cohesion in an undirected network is NP-hard.
In this paper, we show that deciding rigid foldability of a given crease pattern using all creases is weakly NP-hard by a reduction from Partition, and that deciding rigid foldability with optional creases is strongly NP-hard by a reduction from 1-in